Heroes of the Storm news » Heroes of the Storm Balance Update Notes — March 16, 2016
We’ve just released a new patch for Heroes of the Storm that applies a few balance changes. Check out the patch notes below.
Heroes
Assassin | Specialist | Support |
---|---|---|
Nova | Xul | Rehgar |
Assassin
Nova
- Health increased from 1,273 (+4% per level) to 1,350 (+4% per level)
- Health Regeneration increased from 2.65 per second (+4% per level) to 2.81 per second (+4% per level)
- Snipe (Q)
- Cooldown decreased from 8 to 6 seconds
- Mana cost decreased from 60 to 50
- Perfect Shot (Talent)
- Cooldown reduction decreased from 4 to 3 seconds
- Pinning Show (W)
- Slow amount increased from 30% to 40%
- Covert Ops (Talent)
- Maximum slow amount increased from 50% to 60%
Developer Comments: We have been giving Nova slow and steady buffs in order to increase her viability without pushing her burst to uncomfortable levels. Each round of changes has shown us positive results, albeit not large ones. A lower cooldown on Snipe and a stronger slow on Pinning Shot should help Nova players secure kills more frequently, while also contributing more during engagements and skirmishes.
Specialist
Xul
- Basic Attack damage reduced from 115 (+4% per level) to 104 (+4% per level)
- Raise Skeleton (Trait)
- Skeleton Mastery (Talent)
- Damage bonus reduced from 100% to 50%
- Corpse Explosion (Talent)
- Damage reduced from 65 (+4% per level) to 55 (+4% per level)
- Skeleton Mastery (Talent)
- Spectral Scythe (Q)
- Damage reduced from 300 (+4% per level) to 240 (+4% per level).
- Mana cost increased from 45 to 60
- Cursed Strikes (W)
- Attack Speed slow amount reduced from 50% to 40%
Developer Comments: Xul deals too much damage for the amount of utility he has in his kit, and his pushing Talents are vastly outperforming their competitors. Xul also happens to have the highest win-rate (and climbing) at the moment, so we needed to be pretty heavy-handed with these nerfs.
Support
Rehgar
- Ancestral Healing (R)
- Can no longer be self-cast
Developer Comments: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can’t seem to catch the Shaman. We also wanted to do this without nerfing Rehgar’s Ghost Wolf form, which could cause his playstyle to feel less active.