League of Legends news » Patch 8.12 notes
Patch Highlights
Champions
Elise
Human and Spider form movement speed increased. Human W damage increased.
We've been watching Elise for a while, but wanted to see how she'd do with the Runic Echoes rework in 8.10 and subsequent buffs in 8.11. She's pretty far below the average Echoes jungler, so the runway's clear for direct buffs.
Base Stats
HUMAN FORM MOVEMENT SPEED 325 ⇒ 330 SPIDER FORM MOVEMENT SPEED 350 ⇒ 355W - Volatile Spiderling
BASE DAMAGE 55/95/135/175/215 ⇒ 60/105/150/195/240Ezreal
Armor decreased.
Ez is still running rampant after the scaling nerfs we shipped partway through last patch, so we're making it easier to boot him out of lane without letting him hit his item cost thresholds. In particular, this may leave him stuck on Tear of the Goddess (potentially not even that) without damage items for longer.
Base Stats
ARMOR 25 ⇒ 22Mid-Patch 8.11 Updates
These went live last patch.ATTACK DAMAGE GROWTH 3.11 ⇒ 2.5 PASSIVE - RISING SPELL FORCE ATTACK SPEED 10/12/14% per stack ⇒ 10% per stack at all levels
Kindred
Attack speed growth increased. Q attack speed increased. E damage increased.
Kindred's recently taken losses from both the Rift Scuttler changes and the Zeal item nerfs. We're building on last patch's buffs (focused on adjusting Kindred's early marks to account for the Scuttler changes) with a heavier power-up this time around.
Base Stats
ATTACK SPEED GROWTH 2.5% ⇒ 3.5%Q - Dance of Arrows
BONUS ATTACK SPEED BUFF 10% ⇒ 25%E - Mounting Dread
BASE DAMAGE 65/85/105/125/145 ⇒ 80/100/120/140/160Lee Sin
W cooldown decreased. E damage increased.
Last patch's buffs didn't go far enough in bringing Lee back up from the Warding Totem changes, so we're giving him a few more buffs.
W - Safeguard / Iron Will
COOLDOWN 14 seconds ⇒ 12 secondsE - Tempest
BASE DAMAGE 70/105/140/175/210 ⇒ 80/120/160/200/240Poppy
Passive cooldown decreased late. Q cooldown decreased; ratio increased.
Giving Poppy a bit more oomph throughout the game, particularly with aggressive builds.
Passive - Iron Ambassador
COOLDOWN 16/13/10 seconds (at levels 1/7/13) ⇒ 16/12/8 seconds (at levels 1/7/13)Q - Hammer Shock
COOLDOWN 9/8/7/6/5 seconds ⇒ 8/7/6/5/4 seconds RATIO 0.8 bonus attack damage ⇒ 0.9 bonus attack damage (reminder: applies on both cast and detonation)Rumble
W shield increased. R damage increased.
We're leaning into Rumble's lane bully strengths by making fights more favorable for him and letting him carry that lead more convincingly if he can secure it.
W - Scrap Shield
BASE SHIELD 80/110/140/170/200 ⇒ 100/130/160/190/220 SHIELD RATIO 0.4 ability power ⇒ 0.5 ability powerR - The Equalizer
MAX DAMAGE 650/925/1200 (+1.5 ability power) over 5 seconds ⇒ 700/1050/1400 (+1.75 ability power) over 5 secondsSejuani
Icebreaker deals less damage vs monsters but no longer has a cooldown against them. More units can be frozen. W costs less, now has AP ratios. E damage and ratio increased.
Sejuani's been bristling for a buff since her nerfs earlier in the season, so we’re making her early clear healthier and more engaging. We’re also giving her some itemization flexibility by letting her feel good about pickups with AP in their stat lines.
Passive - Fury of the North
ICEBREAKER DAMAGE VS MONSTERS 400 flat ⇒ 10-20% target's max health (max 300 against epic monsters), matching damage vs other targets ICEBREAKER TARGETS Enemy champions and epic/large monsters ⇒ Enemy champions, epic/large/medium monsters, super minions, and siege minions (see Permafrost below)W - Winter's Wrath
COST 80 mana ⇒ 65 mana newFIRST SWING AP RATIO 0.2 ability power newSECOND SWING AP RATIO 0.6 ability powerE - Permafrost
FREEZABLE TARGETS Enemy champions and epic/large monsters ⇒ Enemy champions, epic/large/medium monsters, super minions, and siege minions removedNON-CHAMPION COOLDOWN 10/9/8 second per-unit cooldown against non-champions DAMAGE 20/30/40/50/60 ⇒ 30/45/60/75/90 RATIO 0.3 ability power ⇒ 0.6 ability powerTaliyah
Q rocks beyond the first deal slightly less damage to champions.
When we shipped 8.11, Taliyah landed in a weak spot. We gave her a bunch of buffs partway through the patch, which overcompensated and pushed her too high. So we're reining in one of those mid-patch buffs to a more workable middle ground.
Q - Threaded Volley
CHAMPION DAMAGE 60% for rocks beyond the first ⇒ 50% for rocks beyond the firstMid-Patch 8.11 Updates
These went live last patch.BASE ATTACK DAMAGE 56 ⇒ 58 Q - THREADED VOLLEY DAMAGE VS CHAMPIONS 40% for rocks beyond the first ⇒ 60% for rocks beyond the first (it's now 50%—see above) E - UNRAVELED EARTH DASH DAMAGE 35/45/55/65/75 (+0.2 ability power) ⇒ 50/60/70/80/90 (+0.3 ability power)
Yorick
Q cooldown decreased late. Mist Walkers and the Maiden now update their stats when Yorick's stats change.
With no bonus AD ratios in his kit, the Sterak's shift from granting base AD to bonus AD weakens Yorick's Trinity Force damage without increasing the impact of his abilities. (Other Sterak's/Trinity Force champions in this bonus-ratio-less position are either pretty far ahead of Yorick power-wise or have other builds to lean on.) Since this build has historically been Yorick's only good offensive choice, we're giving him some buffs to offset a nerf he has no way of sidestepping.
General
LOOK AT ME Mist Walkers and the Maiden now update their stats when Yorick's stats changeQ - Last Rites
COOLDOWN 7/6.5/6/5.5/5 seconds ⇒ 7/6.25/5.5/4.75/4 secondsJhin
Bugfixin'.
BUGFIX Jhin's fourth Passive - Whisper shot now overrides Stormrazor's guaranteed-crit damage modifier
Mid-Patch 8.11 Updates
These changes all went live last patch; see Ezreal and Taliyah above for a few more.
Kai'Sa
PLASMA BASE ON-HIT DAMAGE 7-12 at levels 1-16 ⇒ 4-10 at levels 1-16 PLASMA PER-STACK DAMAGE 1-9 at levels 1-17 ⇒ 1-5 at levels 1-17 PLASMA AP RATIO 0.2/0.25/0.3/0.35/0.4 (for stacks 1-5) ⇒ 0.1/0.125/0.15/0.175/0.2 (for stacks 1-5) W - VOID SEEKER RATIO 0.45 ability power ⇒ 0.6 ability powerPyke
BASE HEALTH REGEN 5 health per 5 seconds ⇒ 7 health per 5 seconds BASE MANA 380 ⇒ 415 BASE ARMOR 42 ⇒ 45 BASE ATTACK DAMAGE 60 ⇒ 62Yasuo
BASE ATTACK DAMAGE 60 ⇒ 63 Q - STEEL TEMPEST CRIT DAMAGE 150% ⇒ 180% BUGFIX The combination of Brawler's Gloves and Infinity Edge now properly grants Yasuo 40% critical strike chanceAllied Shield Abilities & Items
This pass comes in two parts: abilities that shield allies ("gifted shields") and items that increase shield strength. On the ability front, we're tightening up the timing requirements of gifted shields. Enemies should be able to play around shields in some scenarios by baiting them out and waiting for them to fall off, rather than always having to try to brute-force their way through. Shortening the duration of shields makes that counterplay more realistic in more cases and makes proper timing of shield abilities a more important skill for enchanters to master.
On the item front, the Forbidden Idol line has been incredibly stat-efficient since the introduction of heal/shield power back in Season 6. This was meant to offset supports' historical lack of income at the time, but the economy's changed in the two years since. Simple stat nerfs to these items will bring them to a more reasonable spot (particularly when stacked with each other in the late game) and hopefully give enchanters a little more freedom in the items they choose to pick up, since "not an Idol item" is now a less punishing tradeoff.
Janna
Shield decays after a brief delay.
Unlike other gifted shields, Eye of the Storm comes with bonus AD that enemies want to knock off as quickly as possible. If we went with a duration reduction, waiting the shield out still wouldn't make sense as a form of counterplay since you'd just be letting Janna's carry hold onto free stats. Nuking the shield would end up feeling worse too, since there'd be much less buff duration to deny. By contrast, a decaying shield makes damage on the shield more effective while keeping the payoff for blowing it up satisfying.
E - Eye Of The Storm
newDECAY Eye of the Storm's shield now decays over its duration after a 0.75 grace periodKarma
Shield duration decreased.
E - Inspire
SHIELD DURATION 4 seconds ⇒ 2.5 seconds (also applies to Mantra'd E - Defiance)Lulu
Shield duration decreased.
Lulu's E has a visual indicator to let everyone know who Pix is attached to (...it's Pix). So we're able to reduce Help, Pix!'s shield duration without reducing the window Lulu has to fire a Glitterlance from her ally's location.
E - Help, Pix!
SHIELD DURATION 6 seconds ⇒ 2.5 seconds PIX ALLY ATTACHMENT DURATION 6 seconds (unchanged)Orianna
Shield duration decreased.
E - Command: Protect
SHIELD DURATION 4 seconds ⇒ 2.5 secondsForbidden Idol
Cooldown reduction, heal and shield power reduced.
COOLDOWN REDUCTION 10% ⇒ 5% HEAL AND SHIELD POWER 8% ⇒ 5%Ardent Censer
HEAL AND SHIELD POWER 10% ⇒ 8%Mikael's Crucible
HEAL AND SHIELD POWER 20% ⇒ 15%Redemption
HEAL AND SHIELD POWER 10% ⇒ 8%Athene's Unholy Grail
More damage is converted to healing charges.
This change is in part an invisible Chalice of Harmony buff. With Forbidden Idol brought in line, Chalice stands a chance at making it into enchanter laning builds. Ensuring Athene's is a worthy upgrade (particularly in a world with less heal/shield power) makes that a more realistic possibility.DAMAGE-TO-BLOOD RATIO 25% pre-mitigation damage ⇒ 35% pre-mitigation damage
Items
Banner of Command
Banner of Command was intended as a strategic-niche item that pushes a lane autonomously, forcing enemies to deal with the threat while Banner's owner is making plays elsewhere on the map. However, it’s only ever lived in two states: rarely purchased even in the situations it was meant for, or meta-warping. We’re removing Banner from the shop and taking a step back to evaluate if this item niche is both engaging and fun enough to work in League. Even if that answer is "yes," Banner would need some serious work to make a return, so this is goodbye for the foreseeable future.
Sterak's Gage
Passive grants bonus attack damage instead of base attack damage.
Sterak's Gage was designed as a juggernaut item, but has become a Trinity Force combo piece due to granting additional base attack damage rather than bonus attack damage. For most current users (see Yorick above for notes on exceptions), swapping Sterak's to grant bonus AD is some degree of sidegrade. They'll gain damage through the bonus AD ratios in their abilities rather than Spellblade procs. On the other hand, non-Trinity Force juggernauts (and divers) can make better use of Sterak's than before.GIANT'S STRENGTH Grants 50% of base attack damage as additional base attack damage ⇒ bonus attack damage
Maw of Malmortius
Bugfixin'.BUGFIX Maw's shield now properly lasts the full 5 seconds again
Runes
Presence of Mind
Bugfixin'.BUGFIX Many champions whose ultimate abilities use pet controls or multiple activations (ex. Talon recalling his R - Shadow Assault or Riven casting R2 - Wind Slash) now properly gain Presence of Mind's cooldown reduction on takedowns that occur while their ults are still active
Celerity
Carving out a deeper identity for Celerity. It grants less bonus movement speed, but the doubled conversion rate means other speed boosts will grant users more adaptive stats than before.BONUS MOVEMENT SPEED 3% ⇒ 1.5% DAMAGE CONVERSION Gain 4.8% (AD) or 8% (AP) ⇒ 9.6% (AD) or 16% (AP) of your bonus movement speed as bonus stats
Hail of Blades
We're still watching players experiment with Hail of Blades on different champs and builds. Its list of users is turning out to be narrower than expected, but its underwhelming power level isn't doing much to encourage players to experiment. We're giving it a booster shot for now and will evaluate potential mechanical shifts based on the results.BONUS ATTACK SPEED 50-100% ⇒ 75-125%
Last-Hit Assistance
We'll continue chipping away at this over the next few patches.TRAINING WHEELS Missing a minion last-hit by 4 ⇒ 3 damage will still grant you the last hit
New Player Experience
We've updated our Tutorials! We're only flipping the switch for some new players to start, so if the disembodied lady is still telling your friend to build Thornmail Ashe, sit tight! Everyone will get the new Tutorial experience down the line once we turn it on 100%.
Emotes Update
Emote Availability
COST 450 RP ⇒ 350 RP THANKS If you purchased an emote for 450 RP between May 29 at 12:01 AM PT and June 11 at 11:59 PM PT, we're refunding the difference. This partial refund should appear in your account by June 26. (Questions? Head to our Player Support FAQ). REALLY, THANKS As a thanks to early emoters, you’ll receive an animated M’Pengu if you purchased any emotes before 8.12. He can also be crafted for 5 gemstones from June 26 – July 10. newMYSTERY EMOTE TOKENS Mystery Emote Tokens award a random unowned emote and will be periodically available in the store for 195 RP REGULAR EMOTE SALES Emotes older than six months will join the regular skin sale scheduleQuality of Life Changes
newBUBBLES When off-screen teammates flash their emotes, the emote will now appear in a small bubble next to their portrait in the HUD. (This feature can be turned off via the Options menu.) newMORE AUTOFIRE SLOTS Added emote autofire slots for First Blood and Ace NOISES FOR EVERYONE All emotes now have custom sounds COLLECTION UPDATES View, sort, and purchase emotes you don’t have from your collection newMYSTERY EMOTE TOKENS Mystery Emote Tokens award a random unowned emote and will be periodically available in the store for 195 RP REGULAR EMOTE SALES Emotes older than six months will join the regular skin sale scheduleNew Emotes
The following emotes will be released this patch:
Yikes / Okay / Joy Pengu / Go Team! / Hype Kitty
Grab all five in the Emotional Promotional bundle for 925 RP before it expires on July 10, 2018, at 11:59 p.m. PT.
Bugfixes
- Corki's bolts from Runaan's Hurricane are now properly converted to partial true damage against champions when they critically strike while Corki has Infinity Edge, and no longer partially convert to true damage against non-champions
- Ivern can no longer channel Passive - Friend of the Forest on a small wolf or razorbeak to quickly collect them after attempting to channel his passive on the big monster in the camp
- Fixed an infrequent bug where Rift Scuttler would occasionally heal back the first instance of damage dealt to it
- The Crushing Blow proc on Dead Man's Plate now properly deals magic damage for ranged users
- VFX have been restored for Pulsefire Caitlyn's E - 90 Caliber Net
- Icon for the Crest of the Rooster ward is no longer off center in Champion Select
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for their full-res splash!
Playmaker Lee Sin / Sweeper Rammus
The following chromas will be released this patch: