League of Legends news » Patch 8.14 notes
Patch Highlights
Champions
Aatrox
Base health decreased. Q base damage decreased. E recharge rate decreased early, increased later. R bonus attack damage increased. Q timer freezes while reviving.
Now that Aatrox players have gotten some games under their belt and mastered his pretty unique spells, it turns out he's pretty strong, especially in lane. We're pulling some of his early game power in exchange for some more late-game consistency.
General
newBANNER OF.... In addition to switching Aatrox's sword stance, toggling CTRL+5 now unfurls banner-style wingsBase Stats
HEALTH 610 ⇒ 580Q - The Darkin Blade
BASE DAMAGE 20/35/50/65/80 ⇒ 10/25/40/55/70 Q2 DAMAGE 125% of Q1 damage (unchanged) Q3 DAMAGE 150% of Q1 damage (unchanged) SWEET SPOT DAMAGE 150% of Q1, Q2, or Q3 damage (unchanged) DAMAGE TO MINIONS 65-100% (at levels 1-18) of base damage ⇒ 50-100% (at levels 1-18) of base damageE - Umbral Dash
RECHARGE RATE 20/18/16/14/12 seconds ⇒ 24/20/16/12/8 secondsR - World Ender
BONUS ATTACK DAMAGE 20% total attack damage ⇒ 20/22.5/25% total attack damage newPAUSING THE APOCALYPSE Q's recast timer is now frozen while revivingMid-Patch 8.13 Updates
These changes went live partway through 8.13.
Q1 LENGTH 625 ⇒ 650 Q1 WIDTH 175 ⇒ 200 Q2 LENGTH 500 ⇒ 525 (sweet spot size unchanged)Fizz
W no longer deals bonus damage against primed targets. W base damage increased. W now grants on-hit damage if empowered attack does not kill its target.
The mark-priming mechanic on Fizz's W was unsatisfying, asking players to hold one of their damage tools until later. As an assassin, his role is to lay down damage quickly and get out, which made that wait feel particularly awkward. We're removing the priming mechanic, and bringing back an on-hit buff on the active, but keeping the cooldown reset on kills. The new W still does damage over a longer period of time, but more of that damage is front-loaded so Fizz players can more quickly make like a trident and stab.
updatedW - Seastone Trident
Fizz's next basic attack deals bonus damage. If it kills a unit, W's cooldown and mana cost are partially refunded. If it doesn't, Fizz's subsequent basic attacks are empowered for 5 seconds.
EMPOWERED ATTACK DAMAGE 20/30/40/50/60 (+0.4 ability power) ⇒ 40/50/60/70/80 (+0.4 ability power) ATTACK RESET? Yes (unchanged) COOLDOWN 10/9.5/9/8.5/8 seconds ⇒ 7/6.5/6/5.5/5 seconds COST 30/40/50/60/70 mana (unchanged) REFUND ON KILL W's cooldown resets to 1 second and Fizz is refunded 20/28/36/42/50 mana ⇒ 20/28/36/44/52 mana DAMAGE BUFF ON NON-KILL 10/15/20/25/30 (+0.3 ability power) on-hit damage for 5 seconds PASSIVE BLEED 20/30/40/50/60 (+0.4 ability power) over 3 seconds (unchanged) LESS STABBY W's passive bleed no longer applies to targets Fizz passes through during Q's dash or to targets hit by R's fish or sharkJinx
Base health increased. Health growth decreased.
Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.
Base Stats
HEALTH 531 ⇒ 581 HEALTH GROWTH 88 ⇒ 84Karma
Base mana regen increased; growth decreased. Base armor increased; Q splash radius increased. Empowered detonation damage decreased at early ranks.
Support Karma is struggling hard at most skill levels, but at this point a straight buff might push her too high up in organized play. We're upping her baseline spellcasting and durability, but pulling back some of her waveclear to keep her from becoming overbearing at the highest levels of play.
Base stats
MANA REGEN 8.5 mana per 5 seconds ⇒ 11.5 mana per 5 seconds MANA REGEN GROWTH 0.8 mana per 5 seconds ⇒ 0.5 mana per 5 seconds BASE ARMOR 20.4 ⇒ 26Q - Inner Flame
SPLASH RADIUS 250 ⇒ 280 SOULFLARE DETONATION DAMAGE 50/150/250/350 (at Mantra levels 1/2/3/4) ⇒ 35/140/245/350 (at Mantra levels 1/2/3/4)Sion
Q base damage and damage ratio increased at later ranks.
Sion's last round of nerfs was necessary while Banner of Command was the top pick for top laners. Now that the item has been removed from the game, he's landing on the weak side.
Q - Decimating Smash
BASE DAMAGE 30/47.5/65/82.5/100 ⇒ 30/50/70/90/110 DAMAGE RATIO 0.45/0.50/0.55/0.6/0.65 total attack damage ⇒ 0.45/0.525/0.6/0.675/0.75 total attack damageTwitch
Base health increased. Health growth decreased.
Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.
Base Stats
HEALTH 542 ⇒ 582 HEALTH GROWTH 87 ⇒ 84Mid-Patch 8.13 Updates
Because last patch was three weeks long (compared to our usual two weeks), we put out a larger balance update than usual in the interim. We're reposting those changes in this patch to make sure you've seen them.
Aatrox
SEE ABOVE See aboveCaitlyn
HEADSHOT DAMAGE 50% (+100% crit chance) total attack damage ⇒ 50-100% (at levels 1/7/13) (+125% crit chance) total attack damageTristana
Q ATTACK SPEED 30/50/70/90/110% ⇒ 50/65/80/95/110% E COST 70/75/80/85/90 mana ⇒ 50/55/60/65/70 manaVarus
Q MINIMUM DAMAGE RATIO 1.0 total attack damage ⇒ 1.1 total attack damage Q MAXIMUM DAMAGE RATIO 1.5 total attack damage ⇒ 1.65 total attack damage W ON-HIT DAMAGE 5/9/13/17/21 ⇒ 7/10.5/14/17.5/21 W STACK POP DAMAGE 2/2.75/3.5/4.25/5% target's maximum health per stack ⇒ 3/3.5/4/4.5/5% target's maximum health per stackNocturne
BASE ATTACK DAMAGE 65 ⇒ 62 R DAMAGE RATIO 1.5 bonus attack damage ⇒ 1.2 bonus attack damageTaliyah
PASSIVE MOVEMENT SPEED 30-45% ⇒ 20-45% Q COOLDOWN 9/7.5/6/4.5/3 seconds ⇒ 11/9/7/5/3 secondsSFX Updates
Updated the SFX for a few champions.
KENNEN New SFX on entire kit LEE SIN Updated mixing and mastering for current SFX KOG'MAW Updated mixing and mastering for current SFX JARVAN IV Updated mixing and mastering for current SFXSimple Buffs
Ahri
E mana cost decreased. E charm duration increased early.
Picking opponents off with her mobility and Charm is Ahri's core pattern, so we want to make sure that Charm feels appropriately impactful, even early on.
E - Charm
COST 85 mana ⇒ 70 mana CHARM DURATION 1/1.25/1.5/1.75/2 seconds ⇒ 1.4/1.55/1.7/1.85/2 secondsCassiopeia
Q base damage increased late. Q damage ratio increased.
Q - Noxious Blast
BASE DAMAGE 75/120/165/210/255 ⇒ 75/125/175/225/275 DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability powerCorki
E base damage and resistance reduction per stack increased.
E - Gatling Gun
BASE DAMAGE 80/140/200/260/320 ⇒ 120/170/220/270/320 RESISTANCE REDUCTION PER STACK 0.5/1/1.5/2/2.5 ⇒ 1/1.375/1.75/2.125/2.5Elise
Health growth increased.
Base Stats
HEALTH GROWTH 85 ⇒ 93Nasus
Passive lifesteal increased early.
Passive - Soul Eater
LIFESTEAL 10/15/20% (at levels 1/7/13) ⇒ 12/18/24% (at levels 1/7/13)Pantheon
Bonus attack speed at level 1 added. W base damage increased.
Attack speed should help Pantheon's jungle without pushing his top lane up too much.
Base stats
BONUS ATTACK SPEED AT LEVEL 1 0% ⇒ 8%W - Aegis of Zeonia
BASE DAMAGE 50/75/100/125/150 ⇒ 60/85/110/135/160Rek'Sai
Q and R damage ratios increased.
Q - Queen's Wrath
DAMAGE RATIO 0.4 bonus attack damage ⇒ 0.5 bonus attack damageQ - Prey Seeker
DAMAGE RATIO 0.4 bonus attack damage ⇒ 0.5 bonus attack damageR - Void Rush
DAMAGE RATIO 1.85 bonus attack damage ⇒ 2.0 bonus attack damageSivir
Q cooldown decreased.
Q - Boomerang Blade
COOLDOWN 9 seconds ⇒ 7 secondsVel'Koz
Q damage ratio increased.
Q - Plasma Fission
DAMAGE RATIO 0.6 ability power ⇒ 0.8 ability powerVayne
W damage increased late.
W - Silver Bolts
MAXIMUM HEALTH DAMAGE 4/6/8/10/12% target's maximum health ⇒ 4/6.5/9/11.5/14% target's maximum healthVi
Base attack speed increased. R cooldown decreased.
Base stats
BASE ATTACK SPEED 0.625 ⇒ 0.644R - Assault and Battery
COOLDOWN 130/100/70 seconds ⇒ 110/85/60 secondsViktor
W cast range increased.
W - Gravity Field
CAST RANGE 700 ⇒ 800Simple Nerfs
Dr. Mundo
Q health refund decreased.
Q - Infected Cleaver
HEALTH COST REFUND ON HIT 50% ⇒ 40% (still doubled on kill)Rakan
Q cooldown increased late. R cooldown increased.
Q - Gleaming Quill
COOLDOWN 12/10.5/9/7.5/6 seconds ⇒ 12/11/10/9/8 secondsR - The Quickness
COOLDOWN 120/100/80 seconds ⇒ 130/110/90 secondsSejuani
R stun duration decreased.
R - Glacial Prison
MAX STUN DURATION 2 seconds ⇒ 1.5 secondsShen
Q slow decreased early.
Q - Twilight Assault
SLOW 35% ⇒ 15/20/25/30/35%Swain
R explosion damage ratio decreased.
R - Demon Flare
MAX EXPLOSION DAMAGE RATIO 1.35 ability power ⇒ 1.05 ability powerTalon
W return damage decreased late.
W - Rake
INCOMING DAMAGE 70/95/120/145/170 ⇒ 70/85/100/115/130Wukong
E base damage decreased late.
E - Nimbus Strike
BASE DAMAGE 65/110/155/200/245 ⇒ 65/100/135/170/205Zoe
W base damage decreased late. W damage ratio decreased.
W - Spell Thief
BASE DAMAGE 75/120/165/210/255 ⇒ 75/105/135/165/195 DAMAGE RATIO 0.65 ability power ⇒ 0.55 ability powerItems
Jungle Items
If you have the most individual total gold on your team, lane minions kills grant less gold.
Jungle funneling tends to be a very passive and unengaging strategy, largely rooted in avoiding conflict. This is subverting a lot of normal laning patterns, so we're looking to significantly nerf the strategy. We'll be pursuing cleaner system solutions to the problem in preseason, but for now we're just trying to decrease the viability of funneling.
Hunter's Machete/Hunter's Talisman
newMONSTER HUNTER If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.Mid-Patch 8.13 Updates
Because last patch was three weeks long (compared to our usual two weeks), we put out a larger micropatch in the interim than usual. We're reposting those changes in this patch to make sure you've seen them.
Stormrazor
BUILD PATH BF Sword + Pickaxe + Dagger + 725 gold ⇒ BF Sword + Pickaxe + Dagger + Dagger + 425 gold TOTAL COST 3200 gold (unchanged) CRIT DAMAGE 160-200% (at 0-60% crit chance) ⇒ 160-200% (at 0-30% crit chance)Brawler's Gloves
COST 600 gold ⇒ 400 goldZeal
COMBINE COST 400 gold ⇒ 600 gold TOTAL COST 1300 gold (unchanged)Summoner Spells
Teleport
Cooldown increased.
Teleport has emerged as a dominant summoner spell in most lanes. This is particularly problematic bot lane, where it's often taken on champions who simply wish to avoid conflict in the laning phase and scale into the late game. For now, we're increasing the cooldown to give combat summoners a longer window in which to punish Teleport users.BASE COOLDOWN 300 seconds ⇒ 360 seconds CANCELED COOLDOWN 200 seconds ⇒ 240 seconds
Runes
Conqueror
Bonus attack damage decreased.
Conqueror has been crowding out other keystone options for fighters, as well as room for non-fighter champions in top lane. Reducing some of its laning strength should give other keystones (and champions) more ability to fight back.BONUS ATTACK DAMAGE 10-35 (at levels 1-18) ⇒ 6-35 (at levels 1-18)
Ghost Poro
Ghost Poro now requires an active placement.
newDELIBERATE HAUNTING After 1 second in brush, your current trinket becomes a ghost poro item, which may be used to place ghost poro updatedSPOOKY SPOOKY While either you or your ghost poro is anywhere in enemy territory (past the river), gain 5-20 (based on level) ability power or 3-12 bonus attack damage, adaptive.Zombie Ward
Zombie Wards no longer spawn from friendly wards which time out. Damaging a champion after destroying a ward inflicts bonus damage.
newWARD'S REVENGE Damaging a champion after destroying a ward inflicts 30-90 (at levels 1-18) bonus magic damage updatedFRIENDLY BURIAL Zombie Wards now only spawn from enemy wards killed, not also friendly wards which time out.Cursor Update
(Left to right, top row: Default Cursor, Ally Hover, Enemy Hover, Enemy Hover - Colorblind)
(Left to right, bottom row: Target, Ward Bush + Target Ally, Attack Move + Target Enemy)
After nine and a half years, we’re updating the in-game cursor! It’s got all the same functionality as the bronze gauntlet we've worn for years but with a bunch of improvements.NEW All cursor states have been updated (see above for some of the most common) SHAPE
Champ Select
Failing to ban a champion no longer kicks you from champ select. This change went live during 8.13.
It’s a bit harsh to break up a champ select lobby on a missed ban selection, so instead, failing to ban a champion will default to “No Ban” and champ select will keep on truckin’. Failing to select a champion for yourself will still incur a dodge.
Bugfixes
- Recurve Bow no longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers
- Charm effects now correctly cause Scuttle Crab to take increased damage
- Wukong's W - Decoy now correctly takes true damage from champions with Conqueror
- Fixed a bug where Bone Plating's cooldown was incorrectly reset when revive effects were triggered
- Fixed a bug where Bone Plating would cause Zac to revive if all of his Passive - Cell Division blobs were killed at the same time
- Shields on Star Guardian Ezreal are no longer misplaced during his dancing animation
- PROJECT: Leona's E - Zenith Blade's VFX no longer pass through Yasuo's W - Windwall
- Meowkai's Laugh SFX no longer stack when the emote is spammed
- Skin-specific SFX have been restored for Santa Draven
- Dark Waters Diana's R - Lunar Rush no longer causes frame drops when used on an enemy from Fog of War
- Certain shield particles from items and champion abilities no longer render through terrain during the animation of God-King Darius' R - Noxian Guillotine
- Updates have been made to Pulsefire Twisted Fate to increase gameplay clarity
- Hextech / Star Guardian Poppy no longer display base Poppy's VFX when an enemy destroys the P - Iron Ambassador buckler
- Twisted Fate's E - Stacked Deck empowered attacks now correctly deal their bonus damage if Twisted Fate dies while they are traveling
- Twisted Fate's E - Stacked Deck counter no longer gets confused after he is affected by a revival effect (Guardian Angel, Zilean's R - Chronoshift)
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splashes!
Dark Star Cho'Gath
Hextech Poppy
SSG Ezreal
SSG Gnar
SSG Jarvan IV
SSG Rakan
SSG Taliyah
SSG Xayah
The following emotes will be released this patch: