League of Legends news » Patch 8.15 Notes
Patch Highlights
Champions

Akali
Akali, the Rogue Assassin strikes in patch 8.15! Make your own path with these links:

Akali

Stinger Akali

Infernal Akali

All-star Akali

Nurse Akali

Blood Moon Akali

Silverfang Akali

Headhunter Akali

Sashimi Akali
(Splash art also available on League Displays!)

Fiddlesticks
E cost increased at early ranks. E base damage decreased.
Fiddlesticks ability to poke (particularly as a support in bot lane) is currently too high.
E - Dark Wind
COST
50/60/70/80/90 mana
⇒
70/75/80/85/90 mana
BASE DAMAGE PER HIT
65/85/105/125/145
⇒
60/80/100/120/140

Fizz
W active base damage increased. W active and on-hit damage ratios increased. R ability power ratios increased, increased less for larger sharks.
The recent changes to Fizz have left him weaker on damage than intended.
W - Seastone Trident
ACTIVE BASE DAMAGE
40/50/60/70/80
⇒
50/70/90/110/130
ACTIVE DAMAGE RATIO
0.4 ability power
⇒
0.6 ability power
ON-HIT DAMAGE RATIO
0.3 ability power
⇒
0.4 ability power
R - Chum the Waters
GUPPY DAMAGE RATIO
0.6 ability power
⇒
0.9 ability power
CHOMPER DAMAGE RATIO
0.9 ability power
⇒
1.1 ability power
GIGALODON DAMAGE RATIO
1.2 ability power
⇒
1.3 ability power

Irelia
Attack damage increased. Health increased. Passive damage increased. Q range, base damage, and damage ratio decreased. E range and base damage decreased. R range decreased.
As a continuation of our changes to Irelia, we're shifting more of her power out of her abilities and into her basic attacks.
Base stats
ATTACK DAMAGE 60 ⇒ 63 HEALTH 550 ⇒ 580
Passive - Ionian Fervor
DAMAGE PER STACK
1-12 (at levels 1-18)
⇒
4-17 (at levels 1-18)
Q - Bladesurge
RANGE
625
⇒
600
BASE DAMAGE
10/30/50/70/90
⇒
5/25/45/65/85
DAMAGE RATIO
0.7 total attack damage
⇒
0.6 total attack damage
W - Defiant Dance
DAMAGE REDUCTION
45/50/55/60/65%
⇒
50%
E - Flawless Duet
RANGE
900
⇒
850
BASE DAMAGE
80/120/160/200/240
⇒
70/110/150/190/230
removedMONSTER REDUCTION
No longer deals 50% damage to monsters
R - Vanguard's Edge
RANGE
1050
⇒
1000

Kindred
W attack speed scaling (for Wolf) decreased. R cooldown increased.
Recent bugfixes gave Kindred far more of a bump than expected, and as a result they have emerged as a dominant jungler. Pulling back some power and aligning their ultimate cooldown with other similarly game-changing ultimates.
W - Wolf's Frenzy
WOLF BONUS ATTACK SPEED
50% bonus attack speed
⇒
25% bonus attack speed
R - Lamb's Respite
COOLDOWN
160/130/100 seconds
⇒
180/150/120 seconds

Lee Sin
Q base damage decreased. Q damage ratio increased. No longer deals damage based on target's missing health damage. Now scales amplified damage based on target's missing health.
Lee Sin is an aggressive, snowball-oriented champion and we want to make sure he is appropriately rewarded when he does get ahead.
Q - Sonic Wave / Resonating Strike
BASE DAMAGE
55/85/115/145/175
⇒
50/75/100/125/150
DAMAGE RATIO
0.9 bonus attack damage
⇒
1.0 bonus attack damage
removedEXECUTE DAMAGE
No longer deals 8% of target's missing health as damage
newEXECUTE DAMAGE
Now deals up to 100% increased damage based on target's missing health

Morgana
Base mana regen decreased. Black Shield cost increased.
In her other roles, Morgana's ability to spam spells is gated by the harsh mana scaling on her W, but as a support (where she maxes W last), she has too much lane consistency.
Base Stats
MANA REGEN 15 mana per 5 seconds ⇒ 11 mana per 5 seconds
E - Black Shield
COST
50 mana
⇒
80 mana

Olaf
W bonus attack speed increased.
Bumping up the berserker's clear speed to give him some strength back.
W - Vicious Strikes
BONUS ATTACK SPEED
40/50/60/70/80%
⇒
55/65/75/85/95%

Quinn
Armor decreased. Passive damage decreased.
Quinn's lane strength has started to become a bit of an issue. As a ranged cha 8000 mpion, when she does get hard-engaged on she shouldn't be quite so hard to kill.
Base Stats
ARMOR 32 ⇒ 28
Passive - Harrier
BASE DAMAGE
15-100 (at levels 1-18)
⇒
10-95 (at levels 1-18)

Syndra
Q base damage increased.
This should put some power into Syndra's early game.
Q - Dark Sphere
BASE DAMAGE
50/95/140/185/230
⇒
70/110/150/190/230

Thresh
W cooldown decreased at later ranks. E maximum attack damage contribution increased at early ranks.
We feel like Thresh could use a bit more power, specifically in his early game all-in potential and his late-game playmaking options.
W - Dark Passage
COOLDOWN
22/20.5/19/17.5/16 seconds
⇒
22/19.5/17/14.5/12 seconds
E - Flay
MAXIMUM ATTACK DAMAGE CONTRIBUTION
80/110/140/170/200%
⇒
100/125/150/175/200%
Items
Support Items
Cost of starting support items increased.
The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.


Ancient Coin, Relic Shield & Spellthief's Edge
COST
350 gold
⇒
400 gold
newTWISTED TREELINE
These changes also apply on Twisted Treeline.


Nomad's Medallion, Targon's Brace & Frostfang
TOTAL COST
850 gold (unchanged)
COMBINE COST
500 gold
⇒
450 gold
newTWISTED TREELINE
These changes also apply on Twisted Treeline.
Marksman Itemization
Our goal of giving marksmen a later spike was hit a little bit too hard, and it's left marksmen feeling underwhelming in the mid-game (and thus often unable to reach their late-game power). We're decreasing the cost of some marksman items so they spike earlier, but cutting some of their late-game power so they don't take over the game when they get there.

Infinity Edge
Total cost decreased. Build path changed. True damage decreased. Attack damage decreased.
Cheaper items (with fewer stats to compensate) should help marksmen reach a reasonable spike earlier.TOTAL COST 3600 gold ⇒ 3400 gold BUILD PATH BF Sword + BF Sword + 1000 gold ⇒ BF Sword + Pickaxe + 1225 gold TRUE DAMAGE CONVERSION 15% ⇒ 10% ATTACK DAMAGE 80 ⇒ 70 updatedTRUE CRIT TEXT “True Damage Critical Strikes” now display as a blue/white icon instead of the purple “Magic Damage Crit” icon

Stormrazor
Cost decreased. Attack damage decreased. Attack speed decreased.
Cheaper items (with fewer stats to compensate) should help marksmen reach a reasonable spike earlier.BUILD PATH BF Sword + Pickaxe + Dagger + Dagger + 425 gold ⇒ BF Sword + Long Sword + Long Sword + Dagger + 500 gold TOTAL COST 3200 gold ⇒ 2800 gold ATTACK DAMAGE 75 ⇒ 65 ATTACK SPEED 30% ⇒ 25%

Essence Reaver
Attack damage increased.
In 8.12, we made some changes to Essence Reaver that were intended to make the item more accessible, but it looks like those changes also slightly weakened the item overall. As a result, we're adding some power back.ATTACK DAMAGE 70 ⇒ 75
Zeal Items
Gold cost decreased


Rapid Firecannon, Statikk Shiv & Runaan's Hurricane
GOLD COST
2900 gold
⇒
2800 gold
Phantom Dancer
GOLD COST
2800 gold
⇒
2700 gold

Mercurial Scimitar
Total and combine cost decreased. Attack damage decreased.
There should be clear tradeoffs in itemization; in the case of Mercurial Scimitar, the extra safety from its active does not hold an appropriate tradeoff in damage dealt.TOTAL COST 3700 gold ⇒ 3500 gold COMBINE COST 525 gold ⇒ 325 gold ATTACK DAMAGE 65 ⇒ 50
Jungle Items
Monster Hunter restriction now applies if the champion has the highest minion kill score, not the most gold.
The previous Monster Hunter had the effect of inhibiting the snowball of a jungle who got ahead with kills, not just a champion who was duo-farming the jungle. We're changing the mechanic to only restrict champions who have the highest minion score, not the highest gold.removedSHARE THE LOAD If you have the most individual total gold on your team, lane minion kills will grant 10 less gold newSHARE THE LOAD If you have the highest minion score on your team, lane minion kills will grant you 10 less gold newTWISTED TREELINE The Monster Hunter changes also apply on Twisted Treeline.
Runes
Perfect Timing
Time of activation pushed to later in the game.
In patch 8.4, we pushed the activation time of Stopwatch to 10 minutes because its prevalence in professional play was delaying or inhibiting early action. In 8.10 we tried a lower value (8 minutes), but we've begun observing the same impact on pro play, so we're reverting those changes.ACTIVATION TIME 8 minutes ⇒ 10 minutes
Chromas Collection
Chromas are joining the Collection tab soon after 8.15 goes live! You'll be able to see all chromas you own, filter to show unowned or unavailable chromas, and group and sort your collection view just like you can with the Skins, Icons, and Wards collections.
Store, Gifting, and Forging
A few improvements to purchasing, gifting, and forging content.WINDOW SHOPPING Icons, wards, and chromas can now be 1-click purchased anywhere they are viewable JUST FOR YOU Gifts can be given from the friend's list ALREADY HAVE THAT ONE Emote Permanents can now be Forged into unowned Emote Permanents
Stats
A new suite of performance-based stats for Summoner’s Rift games drop into the client during this patch.
The new Stats tab inside your profile page comes stuffed with performance-based analysis of your play across combat, map control, and income. Compare yourself to friends and enemies alike, and uncover the path to your next level of play.newNEW Find the new Stats tab inside the profile page, full of data reaching back to midseason ANALYZE More than a dozen new stats reveal the strengths and weaknesses in your game by both position and individual champion COMPARE Set your stats against those of your friends, players of any Ranked tier, or champion-specific experts
Bugfixes
- Fearing a champion with Nocturne's E - Unspeakable Horror no longer interrupts his attacks
- Fixed a bug where champions with Absolute Focus falling under 70% health during their attack animation would have the attacks canceled and reset.
- Fixed a bug where the first attack of Hail of Blades would sometimes cancel.
- Stormrazor no longer incorrectly gives movement speed on every crit if the Stormrazor crit activated Conqueror
- Kassadin's W - Nether Blade on-hit SFX have been restored
- SSG skins are now listed properly as World Champions: 2017 in the Skins Collections tab
- Several missing VO lines for God King Darius and God King Garen have been restored
- Push-to-talk settings are now correctly saved between sessions
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splashes!

Pool Party Gangplank
Pool Party Zoe
Pool Party Caitlyn
The following chromas will be released this patch:

Headhunter Akali

Pool Party Caitlyn

Pool Party Gangplank

Pool Party Rek'Sai

Pool Party Taric
