League of Legends news » Nexus Blitz patch notes
Patch 8.17 marks the halfway point of the Nexus Blitz alpha, and while it's still too early to tell if the mode will stick around, we're thrilled with the response so far. Today we're talking about common feedback trends and questions, and sharing some changes coming with the next patch.
8.17 Changes
Reminder: We patched in Scuttle Racing (event), Wrath of the Hunter (reward), and a bunch of balance changes during the 8.16 patch. Check your week 1 and week 2 boards threads for details!
Events & Rewards
New Stuff
NEW EVENTS Paranoia Royale, Loot Veigar NEW REWARD Blessing of CaitlynSnowball Fight
PENGU When the Snowball Fight event begins, a penguin buddy will appear next to you. Landing a snowball now grants +2% MS and +5% penguin size and sparkliness. Penguins and the movement speed boost stick around until you lose the event or die after the event ends. SNOWBALL COOLDOWN 3 seconds ⇒ 8 seconds SNOWBALL SPEED 1400 ⇒ 1900 SNOWBALL RANGE 2000 ⇒ 1500 SNOWBALL SLOW 30% ⇒ 60% THROW IT Snowballs now have a 0.25 second cast time and a cast animation NEON SNOW Enemies hit by snowballs are now revealed for 3 seconds OOMPH Long-range snowballs feel a bit weightierPush the Cart
AXLE GREAS Carts that spawn from the 2nd event onward move faster PROFIT Pushing the cart now grants goldKing of the Hill, Bardle Royale & Juggernaut
REIN IT IN Circle spawn positions have been tuned to less strongly favor the behind teamSudden Death
NEXUS MINION AD 300 ⇒ 420 TOO BIG Nexus minions can no longer be displaced by most spells GHOST Nexus minions now ignore unit collisionOn-Fire Buff
OUCH Now increases damage taken from turrets FIERY SPIRIT Now persists through Guardian Angel effects
Map Changes
DINNER Added a scuttle crab nest to the bottom lane ROADWORK Narrowed the lane around the inhib towers DEFORESTATION Opened up the areas between raptors and Blue buff A HOUSE IS A HOME Red buff now has environmental doodads around its pit so it feels more lived-in BEWARE Increased clarity of jungle turrets IT WAS ME ALL ALONG Added visuals for fountain turrets so the death laser makes more sense
Champions
Talon
PER-TERRAIN E COOLDOWN 160/135/110/85/60 seconds ⇒ 80/67.5/55/42.5/30 secondsItems
Sword of the Divine
NEW? Sword of the Divine (last seen patch 4.19) has been added!Force of Nature
STOP STACKING IT Force of Nature's base health regen is now UniqueJungle Items
RIVER REGEN Jungle items now give mana regen in the riverRunes
Grasp of the Undying
HEALTH PER PROC 10 (6 for ranged) ⇒ 15 (9 for ranged)Demolish
COOLDOWN 45 seconds ⇒ 30 secondsKleptomancy
LATE GAME DROP ACTIVATION 6 minutes ⇒ 4 minutes GOLD ON FAILED LOOT 5 ⇒ 10Presence of Mind
ULT CD REFUND 10% ⇒ 6%Turrets
ARMOR/MR 50 ⇒ 60 OUTER TURRET HEALTH 3040 ⇒ 3300 INHIB TURRET HEALTH 4240 ⇒ 4300 NEXUS TURRET HEALTH 5440 ⇒ 5400
Death Timers
MAX TIMERS REACHED 20 minutes ⇒ 18 minutes
Bugfixes
- Fixed a bunch of disappearing circle bugs for events
- Yasuo can now ult enemies knocked up by allied Catapult of Champions landing impacts
- Queue select text no longer overlaps in some regions, making it rough to actually select the queue
- Fixed text positioning issues with Mirrored Scoreboard
- Added some safety nets to reduce cases where only one Nexus spawns in Sudden Death. It may still happen, though :(
Some Good Questions
Will we get ranked mode, draft pick, or bans if Nexus Blitz becomes permanent?
We set out to build a mode with less pressure than Summoner's Rift, so the plan is to avoid a lot of the metagame features that lead to hypercompetitive feels. These have been pretty common requests, though, so we're looking into what we can accommodate for the future.
Old items are really exciting! Add more!
Okay.
Why did you make janky Summoner's Rift instead of a new map?
Everything you're seeing on the map right now is temporary for the sake of the alpha. If Nexus Blitz becomes permanent, it'll get its very own high-quality map with a unique thematic identity!
Why does Nexus Blitz take so long to load up?
Like other things, this comes down to the alpha nature of Nexus Blitz. We've been focusing on critical needs first, like a functioning queue and an exciting events system that keeps you coming back. That said, we're looking into a few load time trends to see if there are any simple fixes to make things faster.
Wait lol why am I playing against challengers I am silver please help?
We’re using a similar approach to matchmaking that’s been used for rotating game modes in the past, but every mode requires different considerations. While we've managed pretty fast matchmaking (which is huge for this mode), we've also seen some match-ups that are... questionable... particularly for the first few matches you play. It’s definitely not the desired experience, and something we'll be looking at for future prototypes or if NB becomes a permanent mode.
Riot, how am I supposed to do King of the Hill when the circle is in their fountain?
We want each event to be an exciting moment where either team could make an awesome play and win, even when one team has a big lead going into it. The event system currently overcompensates in some cases, though, creating bad scenarios like a circle in the fountain. We're still tuning this part of the feature, including some 8.17 work (see above).
Champ balance seems [good/bad]. [Good/bad] job Rito!
For a less competitive mode, we think Blitz is doing pretty well on the balance front. We want you to be able to pick whichever champ you feel like playing and so far that seems to be the case. One specific observation we're excited about: almost any champion can viably jungle if paired with the right partner.
Are you adding or removing any more events and rewards during alpha?
We've got a few more additions in 8.17! In terms of removing or reworking events and rewards, our plan is to keep everything in since the alpha only runs for two more weeks. We'll then evaluate what worked and what didn't, and make deeper changes (including additions/removals) if we bring Nexus Blitz back.
Thanks for checking out the patch notes! The next event begins in thirty seconds—get in game and let us know what you think of it (and all the other new features).