League of Legends news » Patch 8.18 Notes
Patch Highlights
Nexus Blitz Alpha
The Nexus Blitz Alpha ends with patch 8.18. Thanks to everyone who tried out the mode and gave us feedback! We'll be back soon with a rundown of how things went and where we're going next.
Champions
Aatrox
E passive healing increased at later ranks. R bonus attack damage increased at later ranks.
Our last set of Aatrox changes brought his lane bullying under control, giving us room to improve his scaling into later phases of the game.
E - Umbral Dash
PASSIVE HEALING VS CHAMPIONS 20/21.25/22.5/23.75/25% ⇒ 20/22.5/25/27.5/30%R - World Ender
BONUS ATTACK DAMAGE 20/22.5/25% ⇒ 20/25/30%Akali
R base damage decreased.
Akali is too reliably snagging kills when she comes into a fight with all her tools available. We're trimming damage off the lower-counterplay part of her all-in to keep her as untouched as possible in other situations.
R - Perfect Execution
BASE DAMAGE (BOTH CASTS) 120/180/240 ⇒ 100/150/200Braum
Base health decreased.
We're draining some of Braum's baseline sturdiness to make him more reliant on his defensive cooldowns while preserving the high moments he's picked for among the tanky support lineup.
Base stats
BASE HEALTH 576.6 ⇒ 540Kai'Sa
Passive damage decreased at later levels.
Reducing Kai'Sa's tank-busting prowess at later phases of the game.
Passive - Caustic Wounds
PROC DAMAGE 15-20% target's missing health (at levels 1-18) ⇒ 15% target's missing health (at all levels)Lucian
Q damage ratio increased at later ranks.
We nerfed Lucian's baseline damage a few patches back when he emerged as a premier midseason bot laner. Given the rebalancing that's happened around him, he could stand to recoup some of that damage, but we don't want to put him right back on top again. Piercing Light is a good candidate for the power we're looking to add back in, given opponents have some ability to dodge—or worst case, Flash—it.
Q - Piercing Light
DAMAGE RATIO 0.6/0.7/0.8/0.9/1.0 bonus attack damage ⇒ 0.6/0.75/0.9/1.05/1.2 bonus attack damageRenekton
Empowered E damage increased. Empowered E armor reduction increased at early ranks.
We're raising Renekton’s empowered E's potential as a means for him to throw his early-game strength around in lane, widening the range of lane matchups he can confidently play into. These changes also amplify the fallback value empowered E provides in games where Renekton falls behind.
E - Slice and Dice
EMPOWERED DICE DAMAGE 60/105/150/195/240 ⇒ 70/115/160/205/250 EMPOWERED DICE ARMOR REDUCTION 15/20/25/30/35% ⇒ 25/27.5/30/32.5/35%Ryze
Empowered W root duration decreased.
Ryze's pro-vs-normal discrepancy has again led to ubiquitous presence in competitive play despite rough performances everywhere else. We're targeting Ryze's E-W root for a power-down as pros are most reliably able to coordinate successful ganks and catches around it.
W - Rune Prison
EMPOWERED ROOT DURATION 2 seconds ⇒ 1.5 secondsSejuani
E base damage decreased. R storm slow duration decreased.
We're reducing some of Sejuani's early clear speed and a touch of her dueling potency so she has more pronounced weaknesses against early-game junglers. We're also hitting Glacial Prison's zoning utility, a strength best leveraged by pro players, to keep her competitive presence in check while impacting her strength in normal play as little as possible.
E - Permafrost
BASE DAMAGE 30/45/60/75/90 ⇒ 20/35/50/65/80R - Glacial Prison
STORM EXPLOSION SLOW DURATION 3 seconds ⇒ 1 secondTrundle
E cooldown increased. E slow decreased at early ranks, increased at later ranks.
Tuning down the frequency and potency of Trundle's crowd control to reduce the troll king's effectiveness at setting up ganks and favorable fights, particularly in competitive play.
E - Pillar of Ice
COOLDOWN 22/20/18/16/14 seconds ⇒ 24/22/20/18/16 seconds SLOW PERCENT 30/35/40/45/50% ⇒ 15/25/35/45/55%Vayne
Q cooldown decreased at early ranks.
More early Tumbles give Vayne more opportunities to land damage on opponents in matchups where she can be aggressive with her positioning and Q cooldowns.
Q - Tumble
COOLDOWN 6/5/4/3/2 seconds ⇒ 4/3.5/3/2.5/2 secondsViktor
First Hex Core upgrade cost decreased.
Lowering the Hex Core's first upgrade cost not only gives Viktor his first item spike earlier, it also means he doesn't have to stay in lane as long before recalling for the first time. This cost reduction carries forward to the Hex Core's second upgrade, only evening back out when Viktor completes the Perfect Hex Core.
Passive - Glorious Evolution
HEX CORE MK-1 COST 1250 gold ⇒ 1150 gold PERFECT HEX CORE COST 750 gold ⇒ 850 goldSmite Auto-Select
Smite
Hot off the Nexus Blitz presses!LET ME GET THAT FOR YOU If you're assigned Jungle in draft queues, you'll load into Champion Select with Smite already selected! You're still free to swap Smite out (or swap to Smite if you aren't assigned Jungle) in cases where you're running an offbeat comp or want to switch roles with a teammate.
Minimap Icons
Bugfixes
- Fixed a bug where Nunu was sometimes invisible to enemies while rolling his W - Biggest Snowball Ever! out of fog of war
- Fixed an FPS hitching issue that occurred when Voidbringer Illaoi sucessfully Teleported while her W - Harsh Lesson attack buff was active
- Ravenous Hunter's tooltip no longer counts healing done while you're already at full health
- Alt-tabbing out of the loading screen while on Fullscreen settings no longer causes loading screen images to disappear when you tab back in
- Omega Squad Veigar's W - Dark Matter warning indicator is now much clearer for colorblind players
New Game Mode
Odyssey: Extraction
Available until October 10, 2018, at 07:59 BST
Join the crew and Ziggs as they fight their way through hordes of aliens in the co-op game mode Odyssey: Extraction. Head to the game mode primer to learn more.
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash!
Odyssey Kayn
Odyssey Yasuo
Odyssey Jinx
Odyssey Sona
Odyssey Malphite
Odyssey Ziggs
The following chromas will be released this patch: