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League of Legends news » Patch 8.24 Notes

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Patch Highlights

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Champions

Neeko

Neeko, the Curious Chameleon, will appear sometime in patch 8.24! Get a peek with these links:

Neeko

Winter Wonder Neeko


Winter Wonder Neeko Chromas

Aatrox

Q no longer deals bonus damage to monsters.

This mechanic was originally added to let players explore the possibility of jungle Aatrox, which never really took off. Mid Aatrox is now using it in tandem with Smite to create a lead his opponents have no real way to punish, so we're removing it as an unintended lane strength.

Q - The Darkin Blade

removedMONSTER HATE No longer deals an additional 0.1 attack damage against monsters

Akali

W duration decreased.

We're exploring deeper changes to Akali to address the frustration she causes for opponents independent of whether she's strong or weak. In the meantime, we're reducing Twilight Shroud's duration to be more appropriate for the zoning power it offers when used aggressively.

W - Twilight Shroud

DURATION 5/5.5/6/6.5/7 seconds 4/4.5/5/5.5/6 seconds MAX DURATION EXTENSION 3 seconds 2 seconds

Camille

Attack speed decreased.

Camille's ability to dodge vision and gank from unusual angles has led to dominance in the jungle. Rather than cut down on her unique strength as a jungler, we're hitting her camp clearing to slow her down a bit in the early game.

Base Stats

BASE ATTACK SPEED 0.644 0.625

Galio

Q cost decreased, windblast damage increased, tornado flat damage removed but max health damage increased. E is faster but deals less damage to non-champions. R no longer grants damage reduction or longer knock-up vs enemies in the center.

Galio has consistently seen greater results in coordinated play than anywhere else, due in large part to his ult. We're taking out the team-reliant strengths of Hero's Entrance (plus some waveclear off Justice Punch) and adding strength back into brawlier parts of Galio's kit that solo players can more confidently rely on.

Q - Winds of War

COST 70/85/100/115/130 mana 70/75/80/85/90 mana WINDBLAST DAMAGE 50/80/110/140/170 (+0.8 ability power) 70/110/150/190/230 (+0.9 ability power) removedFLAT TORNADO DAMAGE Tornado no longer deals 30/40/50/60/70 (+0.6 ability power) flat damage MAX HEALTH TORNADO DAMAGE 0 (+3% per 100 ability power) target's max health 6 (+4% per 100 ability power) target's max health

E - Justice Punch

WINDUP BEFORE FORWARD DASH 0.45 seconds 0.4 seconds DASH SPEED 1900 2300 newAIMED TOO HIGH Now deals 50% reduced damage to non-champions

R - Hero's Entrance

removedDAMAGE REDUCTION The targeted ally no longer gains 20/25/30% (+8% per 100 Galio's bonus magic resist) damage reduction removedGROUND ZERO Enemies in the center are no longer knocked up longer (now 0.75 second knockup for all enemies hit)

Heimerdinger

Slight buff bugfixes and tooltip fixes.

Turns out Heimerdinger keeps a messy lab. We did some rescripting to the Revered Inventor this patch and found some... imprecisions... in his code. These issues have been resolved—in cases where we had to choose between power-up or power-down, we leaned toward buffs.

Q - H-28G Evolution Turret

COOLDOWN REDUCTION Turret beam attack cooldown now actually scales with cooldown reduction TOOLTIP Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power.

W - Hextech Micro-Rockets

TOOLTIP Now states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling)

UPGRADE!!!'d W - Hextech Rocket Swarm

MAX DAMAGE 499/687/862 (+1.83 ability power) 503/697.5/892 (+1.83 ability power) MISSILE 1 DAMAGE 135/180/225 (+0.45 ability power) (unchanged) MISSILE 2,3,4,5 DAMAGE 28/39/49 (+0.12 ability power) 32/45/58 (+0.12 ability power) MISSILE 6-20 DAMAGE 16.8/23.4/29.4 (+0.06 ability power) 16/22.5/29 (+0.06 ability power)

Illaoi

E cooldown decreased early. R cooldown decreased late.

The addition of rune stats gave Illaoi the freedom to spec into Conqueror without eating the inefficiency of attack speed as her path bonus. We're accompanying that stat optimization with some cooldown buffs, bringing Illaoi's ability uptime in line with other top lane fighters. These changes combined will help Illaoi stay in motion and on the offensive.

E - Test of Spirit

COOLDOWN 20/18/16/14/12 seconds 16/15/14/13/12 seconds

R - Leap of Faith

COOLDOWN 120/105/90 seconds 120/95/70 seconds

Irelia

W cooldown increased early, damage reduction reduced, no longer grants passive stack on cast.

We're reducing Irelia's ability to withstand enemy damage so opponents have wider windows to best her in lane, particularly mid mages whose spell rotations tend to fit cleanly inside Defiant Dance's channel time. The last line slows the rate at which Ionian Fervor comes online during skirmishes, reducing the number of trades Irelia wins when responding to enemy aggression rather than prepping her passive and initiating the fight herself.

W - Defiant Dance

COOLDOWN 16/15/14/13/12 seconds 20/18/16/14/12 seconds DAMAGE REDUCTION 50% 40% removedON-CAST FERVOR Casting Defiant Dance no longer grants a stack of Ionian Fervor (stacks still granted based on enemies hit)

Jax

R on-hit base damage reduced late.

When jungling, Jax falls into the power farming camp with champs like Graves and Shyvana, but boasts much better rank-up scaling than his peers. We're toning down his ult's base damage at ranks 2 and 3 so Jax doesn't diverge as hard from the rest of his pack. He'll still have best-in-class throughput come late game, but not by such a significant margin. This also helps even out Jax's performance across skill levels, as higher-tier matches (where Jax isn't as out of line) end faster than lower-tier matches.

R - Grandmaster's Might

3RD ATTACK ON-HIT DAMAGE 100/160/220 100/140/180

LeBlanc

W cooldown increased early.

Preseason's introduction of Dark Harvest was a significant buff to LeBlanc, meaning her preseason strength didn't fall in line the way we had hoped. While this patch's Dark Harvest nerf affects LeBlanc, we're also issuing a direct nerf to push toward a net power-down for the new season. A higher cooldown on Distortion in lane means LeBlanc will have longer windows of vulnerability and ganks will have to be better coordinated with her jungler.

W - Distortion

COOLDOWN 14/13/12/11/10 18/16/14/12/10

Viktor

Q base damage decreased, cooldown increased. E ratio increased, cooldown decreased.

We're nerfing top Viktor's harass (which relies on base damage due to lack of AP) and giving power back to his mage build in mid.

Q - Siphon Power

COOLDOWN 8/7/6/5/4 seconds 9/8/7/6/5 seconds MISSILE BASE DAMAGE 60/80/100/120/140 50/65/80/95/110

E - Death Ray

COOLDOWN 13/12/11/10/9 seconds 12/11/10/9/8 seconds RATIO 0.5 ability power 0.6 ability power (Aftershock ratio unchanged)

Skillshot Targeting with Flash

Updated several skillshot targeting interactions when Flash is used mid-cast.

Recent under-the-hood code work has led to a few skillshots not interacting with Flash the way they were intended to.

Skillshot fires toward target position (direction changes)

  • Ezreal's Q - Mystic Shot (same as pre-update behavior)
  • Ezreal's W - Essence Flux
  • Kai'Sa's W - Void Seeker

Skillshot fires in target direction (position changes)

  • Irelia's R - Vanguard's Edge
  • Aatrox's W - Infernal Chains

Clone Debuff Visuals

We finally got to doing this while working on Neeko.
WHICH ONE DID I IGNITE If a champion is affected with a debuff when they create a clone, the clone will now also have that debuff

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VFX and SFX Updates

Anivia

Anivia's attacks and abilities need some audio and visual love to get to current League quality and readability standards.
LOTS OF SFX Anivia's SFX have been cleaned up for her joke, taunt, dance, laugh, death, and idle actions (voiceover unchanged) BASIC ATTACK New missile and hit VFX PASSIVE - REBIRTH Glow VFX increase the closer she is to revival and the hatching moment is more impactful Q - FLASH FROST VFX more clearly indicate the hitbox and center zone W - CRYSTALLIZE Updated wall model and frosty ground VFX. SFX updated for clarity and icy thematics. E - FROSTBITE Missile is more distinct from Anivia's basic attack. "Crit" hit is brighter and better defined. R - GLACIAL STORM Freljord range indicator added. Blizzard VFX improved. New SFX added for when the storm is fully formed and when Glacial Storm deactivates. BLACKFROST ANIVIA Q and R visuals updated to retain impact of a legendary skin FESTIVAL QUEEN ANIVIA Gold range indicator adjusted to better match hitbox

Dr. Mundo

Dr. Mundo's attacks and abilities need some audio and visual love to get to current League quality and readability standards.
BASIC ATTACK New trail and hit VFX. New hit SFX. Q - INFECTED CLEAVER New trail VFX added. Hit VFX improved. Clearer throw and hit SFX. W - BURNING AGONY VFX now shows actual area of effect. Enemies are visually set on fire when damaged. Activation SFX is clearer. E - MASOCHISM New buff VFX on wrists. Zaun SFX elements added. R - SADISM Initial burst VFX are bigger. Effect VFX are easier to see and read more as a heal. Zaun SFX elements added. CORPORATE MUNDO W and R now have "buy/sell" arrow and paper VFX. Basic attacks and Q now have paper/briefcase SFX. W and R have digital SFX. New idle sounds added.

Gragas

Gragas' attacks and abilities need some visual love to get to current League quality and readability standards. (He got some SFX updates a few patches ago!)
BASIC ATTACK New hit VFX Q - BARREL ROLL Range indicator and grog VFX more clearly indicate area of effect W - DRUNKEN RAGE Gragas now glows to indicate the damage reduction effect. Bubble VFX reduced. E - BODY SLAM Added new dash VFX to indicate area of effect. Hit VFX are more impactful. R - CASK TOSS Grog and barrel trail VFX improved to indicate area of effect and feel more impactful. VFX and SFX changed to be more distinct from Q. OKTOBERFEST E pretzel dash VFX (finally!) restored

Renekton

Renekton's attacks and abilities need some audio and visual love to get to current League quality and readability standards. The visual changes are here with 8.24; audio changes are still in the works.
BASIC ATTACK New hit VFX PASSIVE - REIGN OF ANGER Glowing hand VFX are more clear when empowered. Eyes now glow red as well. Q - CULL THE MEEK VFX more clearly indicate area of effect (scaling with R). Pool Party and SKT T1 unempowered casts are recolored. W - RUTHLESS PREDATOR Mostly unchanged E - SLICE AND DICE VFX cleaned up; ground sand added. Empowered cast VFX are much clearer. R - DOMINUS New sandstorm and range indicator VFX. Dragonflies changed to scarabs. Outback and Prehistoric use base VFX. Galactic and Bloodfury use recolored base VFX. Rune Wars, Scorched Earth, Pool Party, SKT T1, and Renektoy have unique ult effects.

Teemo

Teemo's attacks and abilities need some visual love to get to current League quality and readability standards.
BASIC ATTACK New missile and hit VFX Q - BLINDING DART Missile is more distinct from Teemo's basic attack; hit VFX improved W - MOVE QUICK Run trail VFX added with skin-specific effects E - TOXIC SHOT Missile is more distinct from basic attack and Q R - NOXIOUS TRAP Explosion now shows actual area of effect. Skin-specific explosion effects added for Astronaut, Cottontail, Super, and Panda skins.

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Items

Death's Dance

Healing now works on all damage.

Many AD fighters have sources of magic damage on their kit, such as Jax. This change makes Death's Dance a more attractive option for them to consider without letting it run wild for pure physical damage champs like Riven who already pick it up.
HEALING 15% of physical damage dealt (5% per target for area-effect abilities) 15% of all damage dealt (5% per target for area-effect abilities)

Eye of the Herald

Can no longer be activated during combat with non-minions.

This is a quality-of-life improvement to stem cases where players reflexively try to use their trinkets (ward-hopping, maintaining vision on an enemy that ran into brush) while they've got Eye of the Herald.
I BLINKED Eye of the Herald now goes on a 3-second cooldown during combat with non-minions removed

Poacher's Dirk

Effects like the ones on Poacher's Dirk, Mejai's Soulstealer, and Cull are interesting because there's a clear mini-objective you're trying to achieve and opponents can change up their decision-making to deny you the payoff. In this case, unfortunately, both the mini-objective and the payoff are too specific for Poacher's Dirk to be considered in a reasonable number of games. Leaving it in the shop might not harm junglers who know it's not a great option, but it's a trap for newer players who haven't yet learned to skip over it. So, we're saying goodbye to Poacher's Dirk.
REMOVED Removed

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Runes

Dark Harvest

Base damage decreased. Can't proc off other procs.

We followed up 8.23 with a few quick nerfs to Dark Harvest's damage, and 8.24 brings another. We're shaving off baseline strength, particularly in the early game, to ensure Dark Harvest's performance relies on how effectively its users can stack it up. On that note, we're also making it harder to stack by removing its proc-off-proc cases, which actually makes the premise a bit more clear: If your target's below the threshold before you hit them, you'll get a stack.
BASE DAMAGE 40-80 (lv 1-18) 20-60 (lv 1-18) PROC MODEL Can no longer proc off other procs (ex. Scorch, Liandry's Torment) aside from Luden's Echo, whose effect is built to behave like a separate ability

Mid-Patch 8.23 Balance Updates

These changes shipped partway through last patch and are already live!

BASE DAMAGE 50-80 (lv 1-18) 40-80 (lv 1-18) (overwritten by the new change above) DAMAGE PER SOUL 8 5 ARAM DAMAGE PER SOUL 4 2

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Jungle

Murkwolf & Raptor Spawn Time

Murkwolves and raptors initially spawn later.

The header says "jungle" but this is really a mid-lane change. Bumping Murkwolf and Raptor spawn up by a few seconds means midlaners who poach a camp will be a little more vulnerable to interference before they get to lane.
FIRST MURKWOLF SPAWN 1:29 1:30 FIRST RAPTOR SPAWN 1:28 1:30

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Nexus Blitz

Nexus Blitz is back for another test run this Snowdown! Stay tuned for more information on when this experimental mode will be available to play.

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Non-Summoner's Rift Modes

The new bounty system broke the old bounty system on maps that didn't switch over (i.e. maps that weren't Summoner's Rift). It's fixed now!

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Hotkeys

new

Extra Champion Interactions

New hotkeys added for champs with additional buttons.

Sometimes you wanna interact with these mini-menus without losing a beat.
CHAMPION-SPECIFIC INTERACTIONS New hotkeys have been added for champions with extra buttons, like Kindred's hunt bar and Neeko's shapeshift bar. These hotkeys won't do anything for champions without extra actions. DEFAULT KEYBINDING SHIFT-F1 through SHIFT-F5 OPTIONS MENU These new bindings can be changed via Options -> Hotkeys -> Additional Hotkeys -> Abilities and Summoner Spells

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Ranked

A swath of Ranked 2019 changes land for preseason testing. Splits, position ranks, and positional matchmaking will come at season start.

Placements

See your rank after just one game.

Placements suck: Deposit ten games into the anxiety box and hope for the best. We fixed that.
JUST ONE See a provisional rank after just one Ranked game. It’s only visible to you until your placements are complete. ALL THE WAY UP In your remaining placement games, you earn bonus LP in wins and can’t lose LP UNLOCKED After your placement games, your rank will be available for all to see NO RESET There’s no reset during preseason, so you’ll need to be unranked in a queue to try new placements before season start

Tiers & Divisions

Iron slots in below Bronze, and Grandmaster snuggles in between Master and Challenger. Division V is removed from all tiers.

New tiers make for a smoother climb over the course of the season, and fewer divisions mean fewer promo series.
BOTTOM’S UP Iron tier added below Bronze GRANDILOQUENT Grandmaster tier added between Master and Challenger RIP MEMES Division V removed from all tiers CONGRATS All players in Division V moved up to Division IV HELD HORSES As part of preseason testing for Grandmaster promotions, all players in Master and above will be set to Master tier, 0LP; details here

Ranked Armor

Ranked armor, a new reward, now reflects your current rank across your profile, hovercard, game lobby, and loading screen.

Ranked armor will upgrade as you rack up wins and promote across next year. Your past rank will be reflected in a banner draped off the back of your armor. Details here.
OOH SHINY A new way to show off your current rank now appears on your profile, Ranked dashboard, hovercard, and in-game lobbies ON MY LEVEL Switch between Ranked and level armor by clicking on your summoner icon

Ranked UI

A clarity pass across the end-of-game screen and the Ranked dashboard includes a variety of changes.

WHAT DID I WIN The end-of-game screen is rejiggered to make your LP gains more clear PROMO WHEN The Ranked dashboard for Master, Grandmaster, and Challenger now more clearly shows promotion and demotion cutoffs LOADING SCREEN Loading screen borders now reflect your current rank in the selected queue; you can click player cards to see their past rank banner

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Bugfixes

  • Fixed a bug causing Alistar's W - Headbutt to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo
  • Master Yi's basic attack no longer cancels if Passive - Double Strike's stack counter expires mid-attack
  • Fixed a bug that allowed Varus' allies to detonate W - Blighted Quiver
  • Fixed a bug causing the audio on Jayce's basic attacks to sometimes be missing
  • Dark Star Thresh's Q - Death Sentence no longer has classic particles when breaking the chain
  • Guardian of the Sands Rammus recall SFX are no longer heard globally if Rammus is in vision
  • Nightbringer and PROJECT: Yasuo's Q - Steel Tempest audio cues have been restored
  • PROJECT: Vi's recall particles are now timed properly with the animation
  • K/DA Akali's transition into her slowed animation has been restored
  • K/DA Akali's R - Perfect Execution SFX volume no longer stacks when hitting multiple targets
  • Minimized clipping during Praetorian Graves' run animation
  • Urfwick's empowered recall no longer ignores forced facing/orientation
  • Pool Party 8000 Rek'Sai's recall ground water VFX no longer clip through elevated terrain
  • Infernal Amumu Ruby Chroma's head flame VFX are now much more visible on all graphics settings
  • Sad Robot Amumu's W - Despair particles no longer separate and clip through elevated terrain
  • Restored Pug'Maw E - Void Ooze's self and ally view bubble VFX and enemy view bubbles are now more red
  • Dragon Trainer Tristana's champion-specific taunt and joke VO lines are now properly synchronized with her animations
  • Blood Moon Evelynn's left lasher no longer shrinks at the end of her death animation
  • Shadowfire and Super Galaxy Kindred's models no longer use classic skin textures upon death
  • Mecha Kha'Zix's W - Void Spike's on-hit VFX are no longer significantly louder than base
  • Beemo now properly plays his channel animation (ex. when activating Eye of the Herald)
  • Dragon Master Swain's skin-specific VO has been restored
  • Pulsefire Ezreal's recall VO has been restored
  • Tahm Kench's W - Devour SFX have fully been restored

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splashes!

Ice King Twitch

Frozen Prince Mundo

Winter Wonder Soraka

Snow Man Yi

Hextech Renekton

K/DA Akali Prestige Edition

The following chromas will be released this patch:

Ice King Twitch

Frozen Prince Mundo

Winter Wonder Soraka

Snow Man Yi

Snow Day Graves

Snow Day Malzahar

Snowstorm Sivir

Snow Day Bard

Frostblade Irelia

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