League of Legends news » Patch 8.24b notes
Nexus Blitz
If you missed it, we dropped a big balance update last week. Check out the details here!
Akali & Pyke
Akali
Akali can be more effectively counterattacked when revealing herself from Shroud. 8.24 shroud duration nerf reverted.
Our goal this patch is to give enemies a real chance of throwing a counterpunch when Akali emerges to strike, rather than waiting Shroud out from a safe distance. They'll still need quick fingers and a clear plan, but they won’t be left without options. Targeted abilities still complete when Akali re-stealths mid-cast, skillshots are easier to aim, and basic attackers have slightly longer to get a hit off before she becomes unselectable. With the increased danger Akali faces when un-stealthing, we're reverting 8.24's Shroud duration nerf since enemies now have better means of fighting back.
W - Twilight Shroud
newPRESTEALTH Akali now briefly obscures (opponents can see her outline but not target her) before stealthing or re-stealthing even if enemies don't have true sight in the area newFOLLOWTHROUGH Targeted abilities and uncancellable basic attacks (ex. Nasus's Q - Siphoning Strike are no longer canceled when Akali stealths or re-stealths RE-STEALTH TIMING 0.9/0.8/0.725/0.625 seconds at levels 1/6/9/12 ⇒ 1/0.9/0.825/0.725/0.625 seconds at 1/8/11/20/30 minutes REVERTED 8.24's nerf has been reverted in favor of the above changes. Duration restored to 4/4.5/5/5.5/6 seconds (max 2 second extension) ⇒ 5/5.5/6/6.5/7 seconds (max 3 second extension).Pyke
Magic resist growth decreased. Q deals less passthrough damage to minions and monsters. R execute threshold decreased late.
League's assassin support has become a problematic mid laner despite relatively reasonable performances in bot lane. The nerfs below are all tailored to hit mid Pyke hardest, whether by the strengths mid laners need (protection against burst magic damage; waveclear) or by the strengths Pyke has an easier time accruing in mid (level scalings).
Base Stats
MAGIC RESIST GROWTH 2 ⇒ 1.5Q - Bone Skewer
MINION & MONSTER DAMAGE 50% to secondary targets ⇒ 30% to secondary targets (tooltip will be updated in 9.1)R - Death From Below
Reminder: Enemies above the execute threshold take physical damage equal to the threshold instead.
EXECUTE THRESHOLD, LV 6-9 250/290/330/370 (unchanged) EXECUTE THRESHOLD, LV 10-13 410/450/475/500 ⇒ 400/430/450/470 EXECUTE THRESHOLD, LV 14-18 525/550/575/590/605 ⇒ 490/510/530/540/550Simple Buffs
Caitlyn
Q base damage increased; passthrough damage decreased. R range increased.
We're giving Caitlyn some lane power in Piltover Peacemaker's first hit and punching up the unique strength Ace in the Hole brings to the Sheriff's arsenal.
Q - Piltover Peacemaker
BASE DAMAGE 30/70/110/150/190 ⇒ 50/90/130/170/210 RATIO 1.3/1.4/1.5/1.6/1.7 total attack damage (unchanged) PASSTHROUGH DAMAGE 67% ⇒ 60%R - Ace in the Hole
RANGE 2000/2500/3000 ⇒ 3500 at all ranksCorki
R damage increased.
Upping Corki's poke damage.
R - Missile Barrage
BASE DAMAGE 75/100/125 ⇒ 90/115/140 THE BIG ONE BASE DAMAGE 150/200/250 ⇒ 180/230/280Singed
Base health increased. Fling damage increased early.
These changes help Singed compete for presence in his early lane.
Base Stats
BASE HEALTH 580 ⇒ 610E - Fling
DAMAGE 4/5/6/7/8% target's maximum health ⇒ 6/6.5/7/7.5/8% target's maximum healthTristana
E damage increased.
Improving Tristana's ability to blow people up in the mid-game.
E - Explosive Charge
BASE DAMAGE 60/70/80/90/100 ⇒ 70/80/90/100/110 RATIO 0.5/0.65/0.8/0.95/1.1 bonus attack damage ⇒ 0.5/0.7/0.9/1.1/1.3 bonus attack damage MAXIMUM DAMAGE 132/154/176/198/220 (+1.1/1.43/1.76/2.09/2.42 bonus attack damage) ⇒ 154/176/198/220/242 (+1.1/1.54/1.98/2.42/2.86 bonus attack damage)Varus
W-empowered Q damage increased late. R damage increased early.
Upping Varus' strength as he hits his early- and mid-game spikes.
W - Blighted Quiver
UNCHARGED ACTIVE DAMAGE 6/7/8/9/10% target's missing health (levels 1/4/7/10/13) ⇒ 6/8/10/12/14% target's missing health (levels 1/4/7/10/13) FULLY CHARGED ACTIVE DAMAGE 9/10.5/12/13.5/15% target's missing health (levels 1/4/7/10/13) ⇒ 9/12/15/18/21% target's missing health (levels 1/4/7/10/13)R - Chain of Corruption
DAMAGE 100/175/250 (+1.0 ability power) ⇒ 150/200/250 (+1.0 ability power)Warwick
Base AD increased.
Giving Warwick a bit more bite.
Base Stats
BASE ATTACK DAMAGE 63 ⇒ 65Forbidden Idol Line
Forbidden Idol cooldown reduction increased. Heal and shield power increased on its upgrades.
Earlier in the season, enchanters were outperforming their mage and tank support counterparts so we nerfed the Idol line and the duration of individual shield abilities. Since then, the tables have turned and enchanters are the ones struggling to make an impact even in a damage-heavy meta where their talents could be put to good use. We're reverting near-half of our earlier pass by restoring the majority of the Idol line's strength, with the shield duration nerfs ensuring larger shields are still fairer to play against.
Forbidden Idol
COOLDOWN REDUCTION 5% ⇒ 10%Ardent Censer
HEAL AND SHIELD POWER 8% ⇒ 10%Mikael's Crucible
HEAL AND SHIELD POWER 15% ⇒ 20%Redemption
HEAL AND SHIELD POWER 8% ⇒ 10%Known Bug - In-game tooltips won’t reflect the change but it’s just the tooltips! Rest assured, your heals and shields will be larger!
Simple Nerfs
Alistar
Trample damage decreased early.
Reducing Alistar's early lane pressure so one good trade doesn't auto-win him the rest of lane phase.
E - Trample
BASE DAMAGE 100/125/150/175/200 over 5 seconds ⇒ 80/110/140/170/200 over 5 seconds EMPOWERED ATTACK BONUS DAMAGE 55-310 (levels 1-18) ⇒ 35-290 (levels 1-18)Cassiopeia
Q damage decreased late; cost increased late.
We're bringing Noxious Blast's high-rank power down, based on Q-max's emergence as a dominant strategy.
Q - Noxious Blast
COST 50/55/60/65/70 mana ⇒ 50/60/70/80/90 mana BASE DAMAGE 75/125/175/225/275 ⇒ 75/120/165/210/255Kassadin
Health regen reduced.
Tying Kassadin's early-game survivability more tightly to his Q shield.
Base stats
BASE HEALTH REGEN 8 ⇒ 6Neeko
Q damage decreased.
Neeko's strength has moved toward healthy levels as players grow accustomed to the mind games her passive and W create. A small reduction to her early-game pushing and lane control is about all she needs right now; we'll continue monitoring how she settles in over the holidays.
Q - Blooming Burst
INITIAL BASE DAMAGE 80/125/170/215/260 ⇒ 70/115/160/205/250 BASE BOUNCE DAMAGE 40/60/80/100/120 ⇒ 35/55/75/95/115Tiamat
Cost increased.
We're increasing the investment required to grab Tiamat's dueling and waveclear benefits for champions who plan to sit on it rather than quickly upgrading to a Hydra.COST 1200 gold ⇒ 1325 gold UPGRADES Ravenous Hydra and Titanic Hydra cost 125 less gold to upgrade; total costs unchanged
Zeke's Convergence
Ally basic attack burn reduced.
We're bringing down Zeke's' offensive capabilities so other tank support items can be considered.CONDUIT Your linked ally's basic attacks burn enemies for 50% ⇒ 30% bonus magic damage over 2 seconds
Outer Turrets
Resistances after turret plating falloff increased.
Turret plating's done its job of extending lane phase for cases where teams burn down turrets as quickly as possible. In less violent lanes, though, outer turrets fall too easily once plating falls off. They'll now keep the baseline resistances they have at game start, with plating falloff only removing the extra resistances granted by broken plates.ARMOR AND MAGIC RESIST AFTER PLATING FALLOFF 0 ⇒ 40