League of Legends news » Teamfight Tactics Gameplay Guide
Gameplay
Little Legends
Your Little Legend is your avatar in Teamfight Tactics. Earn new Little Legends by playing Teamfight Tactics, or purchase them in the League of Legends store.
Swap between your Little Legends in the game lobby before starting a match. Move your Little Legend around the arena with right-clicks, and emote just like you would in any other League game mode.
Controls
Basic Controls
Left-click to do most things in the game.
- Click and drag champions between spots on the battlefield, or between your battlefield and bench.
- Click and drag items to give them to champions.
- Left-click on champions to purchase them from the store.
- Click and drag champions back to the store to sell them.
- Click on the minimap or scoreboard to view other players’ arenas.
Right-click to move your Little Legend to the clicked location.
- Right-click to inspect champions and learn more about them.
Advanced Controls
- W - Press while hovering over a champion. This deploys that champion from your bench to the battlefield, or recalls it from the battlefield to your bench.
- E - Press while hovering over a champion to sell the champion
- 1 and 2 - Press to cycle through each player’s arena. "1" goes to the next arena, "2" goes back to the previous.
- Space - Bring the camera back to your Little Legend, wherever it is. It will usually be in your arena.
Your Arena
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Little Legend
- Your Little Legend is present at all times. Say hi!
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Battlefield
- Where the fighting happens. Position your champions in the rows near you. Your opponent will arrive near the top.
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Bench
- Purchased champions go here until you move them onto the battlefield.
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Store
- You’ll see a random selection of champions, including duplicates, from a shared pool in the store. Duplicate champions combine to create stronger versions of that champion (more on that later in the guide).
- Lock/unlock the store: You can lock your store so that it won't automatically refresh at the start of the round. This is useful if there’s something you want but can’t afford right now.
- Refresh: Pay a little gold to refresh the champions in the store. This happens for free at the start of each round, but sometimes you’ll want to see more options.
- Buy XP: Pay gold to gain experience points. The higher your level, the more (powerful and expensive) champions you can pick from.
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Trait Tracker
- Track the origin and class bonuses that your champions qualify for.
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Item Inventory
- Items go here until they're equipped to champions (drag and drop to equip). When you sell a champion with items equipped, the items return here.
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Gold Generators
- Gold generators appear based on how much gold you already have. Each generator is worth one interest gold at the start of your next turn.
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Scoreboard
- This shows all players’ health in the game. Click on players to view their arena.
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Stage Tracker
- Records which rounds you won in the current stage, which ones you lost, and how many are left to play.
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Phase Tracker
- Tells you which phase you're currently in and how much time is left.
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Opponent's Side
- When facing another player’s team, you’ll also see their bench, item inventory, and gold generators. And of course, you’ll encounter their Little Legend.
Player Mechanics
Health
You start the game with 100 health. Each time you lose a battle, you'll take damage based on how many enemy champions survived the fight and how strong they were. Once your health drops to zero, you're knocked out and your champions return to the shared pool for others to recruit.
Gold
Gold is your primary resource, used to accomplish a number of important tasks:
- Buy champions.
- Refresh your store.
- Buy experience points to level up faster.
There are a few ways to earn gold:
- Automatically at the start of each round.
- As interest at the start of each round based on how many gold generators you have.
- As a bonus at the start of each round if you’re on a winning OR losing streak.
- Immediately after winning a PvP round.
You can also earn gold by selling champions you no longer need. Stronger champions have a sell-back penalty, meaning you won't recoup the full cost of what you paid for them.
Leveling
Each player starts off at level 1 and levels up over the course of the match, up to level 9. The number of champions you have on your team is equal to your level, and you’ll gain access to better champions as your level increases.
You gain a little experience at the end of each round—enough to level up at a decent pace in the early game. As the match progresses, however, you'll need to spend gold on experience points to continue expanding your team.
Game Structure
Stages
Teamfight Tactics is organized into stages, each consisting of several rounds of play.
Rounds
A round usually has a planning phase and then a combat phase.
Planning Phase
At the start of the planning phase, a couple of things happen automatically.
- You earn gold.
- Your store is refreshed with new champions (unless you locked it).
During the planning phase, you have 30 seconds to purchase champions, refresh your store (if desired), and deploy/position your champions on the battlefield.
Once the planning phase ends, your team is locked in and ready for combat.
Keep the strengths and weaknesses of your champions in mind when positioning them during the planning phase. Put champions with more bulk in front and squishier damage dealers in back. But be careful—some champions are able to directly attack your backline.
Combat Phase (PvP)
Most of Teamfight Tactics consists of PvP rounds where you face off against a randomly-chosen opponent. After the planning phase ends, the combat phase begins and your Little Legend and champion team teleport to your opponent's arena—or perhaps your opponent will come to you! The combat phase lasts until every battle in the round is settled with a winner and loser, or until the timer runs out. If combat is still going on by the end of the timer, both players take damage based on the number of their opponent's surviving champions.
Duplicate Teams
Whenever there's an odd number of remaining players (seven, five, or three) in a PvP round, a random player’s team is duplicated to ensure an even number of round participants. The duplicate team can match up against anyone except the team it copied. If it wins the round, it deals damage to its opponent as if it were a real team. If it loses, nothing happens because it vanishes at the end of the round anyway.
Once the match is down to three players, the highest-health player always faces off against a duplicate team and the other two players always fight each other. This gives the two lower-positioned players more time to build up their teams without being crushed by the player in the lead, making the eventual duel for first place more competitive.
Combat Phase (PvE)
Some rounds are PvE against AI monsters, rather than PvP against your opponents. The first three rounds of a game are all PvE, as well as the final round of most stages afterward. Defeated monsters sometimes drop items for you to equip to your champions.
Shared Drafts
At the start of the game and then every few rounds after, all players participate in shared drafts. In shared drafts, everyone is transported to the center island of the Convergence and gets to pick a free champion from a single, randomized line-up. Pick the champion you want by running to it with your Little Legend, but move carefully: Little Legends pick up whoever they touch first, and there are no do-overs! In later shared drafts, lower-health players pick first.
Champions Overview
Champions are the units you recruit, combine, deploy, and send into battle, fighting autonomously once combat begins. They perform a few key actions:
- Champions move around the battlefield to get into attack range of enemies.
- Champions attack each other, sometimes critically striking for extra damage.
- Every champion has a unique ability they'll occasionally cast. Abilities can be offensive, defensive, or provide utility to your team.
In addition to their actions, champions have eight base stats:
- Health: How much damage a champion can take before they die.
- Attack Range: How close a champion needs to be to attack an enemy.
- Attack Damage: How much damage a champion's attack deals.
- Attack Speed: How frequently a champion attacks.
- Ability Power: How strong a champion's ability is.
- Armor: Reduces the damage a champion takes from attacks.
- Magic Resist: Reduces the damage a champion takes from abilities.
- Mana: Determines how frequently a champion can cast their ability (a smaller mana stat means a lower ability cost, which allows for more frequent casts)
- Champions typically start combat with an empty mana bar and fill it by attacking and taking damage.
- Champions automatically use their ability when their mana bar is full.
- A few champions have persistent passive abilities that don't use mana and are active at all times.
Star Level
Combine three of the same champion to get a two-star copy of that champion. Two-star champions have lots of additional health and attack damage, and their ability gets stronger as well.
Combine three two-star champs to make an even more powerful three-star version of that champion. Three-star champions have an incredible amount of health and attack damage, and their ability is fully upgraded!
Champions combine automatically when you have three of the same.The combined champion will automatically appear on your battlefield if one of the original champions is already deployed.
Tier
There are five tiers of champions. Higher-tier champions are stronger, but rarer and more expensive. You'll start off seeing only lower-tier champions in the early game, but as you level up, your chance of seeing the higher tiers progressively increases.
Higher champion tiers are identified by text color, gem shape, and gold cost:
- Tier 1 (1 gold)
- Tier 2 (2 gold) 8000
- Tier 3 (3 gold)
- Tier 4 (4 gold)
- Tier 5 (5 gold)
Origins
A champion's origin describes where they hail from, or where their allegiance lies. Deploy multiple unique champions with the same origin to unlock powerful trait bonuses! Copies of the same champion all benefit from their origin bonus, but only the first counts for determining how many unique champions you have deployed, even if your copies are different star levels.
Each origin has its own unique bonus:
Demon
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Dragon
- Deploying both Dragons makes them immune to ability damage.
Exile
- Exiles start combat with a shield if no other champions are adjacent to them at the start of combat.
Glacial
- Deploying multiple Glacials grants their attacks a chance to stun their target, increasing with more Glacials.
Robot
- Robots start combat with full mana.
Imperial
- Deploying multiple Imperials grants one random Imperial double damage.
- Deploying every Imperial grants all of them double damage.
Noble
- Deploying multiple Nobles grants one random champion armor and on-attack healing.
- Deploying every Noble grants your whole team armor and on-attack healing.
Ninja
- Deploying exactly one Ninja grants it attack damage.
- Deploying every Ninja grants all of them even more attack damage.
Pirate
- Deploying enough Pirates grants you extra gold at the end of each round.
Phantom
- Deploying enough Phantoms curses a random enemy at the start of combat, dropping their starting health.
Wild
- Deploying multiple Wilds grants them attack speed as they attack.
- Deploying enough Wilds grants your whole team attack speed as they attack.
Void
- Deploying enough Voids lets your team ignore some of their targets' armor.
Yordle
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles.
Classes
A champion's class describes how they fight and functions similarly to their origin, conferring additional trait bonuses based on how many unique members of that class you have on your team (duplicate champions don't count here, either):
Assassin
Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.
- Deploying multiple Assassins grants them increased critical strike damage, increasing with more Assassins.
Blademaster
- Deploying multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
Brawler
- Deploying multiple Brawlers grants them extra health, increasing with more Brawlers.
Elementalist
Elementalists gain more mana than usual from attacking.
- Deploying enough Elementalists summons an Elemental to fight for you at the start of combat.
Guardian
- Deploying both Guardians grants armor to themselves and allies that start combat adjacent to them.
Gunslinger
- Deploying multiple Gunslingers grants their attacks a chance to hit additional targets, increasing with more Gunslingers.
Knight
- Deploying multiple Knights lets them block damage from incoming attacks, increasing with more Knights.
Ranger
- Deploying multiple Rangers grants them a chance to gain a burst of attack speed, increasing with more Rangers.
Shapeshifter
- Deploying enough Shapeshifters grants them health on transformation.
Sorcerer
Sorcerers gain more mana than usual from attacking.
- Deploying multiple Sorcerers grants your team ability power, increasing with more Sorcerers.
Quick Champion Reference
Champion Compendium
Demon
Dragon
Exile
Glacial
Robot
Imperial
Noble
Ninja
Pirate
Phantom
Wild
Void
Yordle
Click the origin icons to see the champions!
Varus
The Arrow of Retribution
Tier 2
2 gold
Piercing Arrow
- Varus charges and fires an arrow, dealing damage to all enemies in a line.
Demon Origin
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Ranger Class
- Deploying multiple Rangers grants them a chance to gain a burst of attack speed, increasing with more Rangers.
Elise
The Spider Queen
Tier 2
2 gold
Spider Form
- Elise summons Spiderlings and transforms, gaining Lifesteal.
Demon Origin
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Shapeshifter Class
- Deploying enough Shapeshifters grants them health on transformation.
Morgana
The Fallen
Tier 3
3 gold
Soul Shackles
- Morgana fires chains to nearby enemies, dealing damage. If those enemies are still nearby after a short delay, she stuns them and deals damage again.
Demon Origin
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Sorcerer Class
Sorcerers gain more mana than usual from attacking.
- Deploying multiple Sorcerers grants your team ability power, increasing with more Sorcerers.
Evelynn
Agony's Embrace
Tier 3
3 gold
Last Caress
- Evelynn deals damage to the three closest enemies and teleports away. Damage is increased against low health enemies.
Demon Origin
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Assassin Class
Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.
- Deploying multiple Assassins grants them increased critical strike damage, increasing with more Assassins.
Aatrox
The Darkin Blade
Tier 3
3 gold
The Darkin Blade
- Aatrox cleaves the area in front of him, dealing damage to enemies inside it.
Demon Origin
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Blademaster Class
- Deploying multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
Brand
The Burning Vengeance
Tier 4
4 gold
Pyroclasm
- Brand launches a bouncing fireball, damaging enemies hit.
Demon Origin
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Elementalist Class
Elementalists gain more mana than usual from attacking.
- Deploying enough Elementalists summons an Elemental to fight for you at the start of combat.
Swain
The Noxian Grand General
Tier 5
5 gold
Demonflare
- Swain transforms, draining health from all nearby enemies. At the end of his transformation, Swain sends out a burst of energy dealing damage to nearby enemies.
Demon Origin
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Imperial Origin
- Deploying multiple Imperials grants one random Imperial double damage.
- Deploying every Imperial grants all of them double damage.
Shapeshifter Class
- Deploying enough Shapeshifters grants them health on transformation.
Shyvana
The Half-Dragon
Tier 3
3 gold
Dragon's Descent
- Shyvana dashes and transforms, gaining Attack Damage and Attack Range. When transformed, her attacks set enemies on fire.
Dragon Origin
- If you deploy both Dragons, they become immune to ability damage.
Shapeshifter Class
- Deploying enough Shapeshifters grants them health on transformation.
Aurelion Sol
The Star Forger
Tier 4
4 gold
Voice of Light
- Aurelion Sol breathes a large blast of fire in a line, dealing damage to enemies.
Dragon Origin
- Deploying both Dragons makes them immune to ability damage.
Sorcerer Class
Sorcerers gain more mana than usual from attacking.
- Deploying multiple Sorcerers grants your team ability power, increasing with more Sorcerers.
Yasuo
The Unforgiven
Tier 5
5 gold
Steel Tempest
- Yasuo stabs forward, damaging two enemies in a line. On the third cast, Yasuo instead launches a tornado, dealing damage and knocking up enemies in a line.
Exile Origin
- Exiles start combat with a shield if no other champions are adjacent to them at the start of combat.
Blademaster Class
- Deploying multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
Braum
The Heart of the Freljord
Tier 2
2 gold
Unbreakable
- Braum creates a barrier that blocks a percent of incoming damage.
Glacial Origin
- Deploying multiple Glacials grants their attacks a chance to stun their target, increasing with more Glacials.
Guardian Class
- Deploying both Guardians grants armor to themselves and allies that start combat adjacent to them.
Lissandra
The Ice Witch
Tier 2
2 gold
Frozen Tomb
- Lissandra encases the target in ice, damaging and slowing nearby enemies. Below half health, Lissandra instead encases herself, becoming untargetable.
Glacial Origin
- Deploying multiple Glacials grants their attacks a chance to stun their target, increasing with more Glacials.
Elementalist Class
Elementalists gain more mana than usual from attacking.
- Deploying enough Elementalists summons an Elemental to fight for you at the start of combat.
Ashe
The Frost Archer
Tier 3
3 gold
Enchanted Crystal Arrow
- Ashe fires an arrow that stuns and damages the first enemy hit. The stun is longer the further the enemy.
Glacial Origin
- Deploying multiple Glacials grants their attacks a chance to stun their target, increasing with more Glacials.
Ranger Class
- Deploying multiple Rangers grants them a chance to gain a burst of attack speed, increasing with more Rangers.
Volibear
The Thunder's Roar
Tier 3
3 gold
Thunder Claws
- Volibear empowers his attacks to deal bonus damage that chains between enemies and applies on-hit effects
Glacial Origin
- Deploying multiple Glacials grants their attacks a chance to stun their target, increasing with more Glacials.
Brawler Class
- Deploying multiple Brawlers grants them extra health, increasing with more Brawlers.
Sejuani
Fury of the North
Tier 4
4 gold
Glacial Prison
- Sejuani creates a large glacial storm, stunning enemies within it after a short delay.
Glacial Origin
- Deploying multiple Glacials grants their attacks a chance to stun their target, increasing with more Glacials.
Knight Class
- Deploying multiple Knights lets them block damage from incoming attacks, increasing with more Knights.
Anivia
The Cryophoenix
Tier 5
5 gold
Glacial Storm
- Anivia channels a large hailstorm, damaging and slowing the attack speed of enemies inside of it.
Glacial Origin
- Deploying multiple Glacials grants their attacks a chance to stun their target, increasing with more Glacials.
Elementalist Class
Elementalists gain more mana than usual from attacking.
- Deploying enough Elementalists summons an Elemental to fight for you at the start of combat.
Blitzcrank
The Great Steam Golem
Tier 2
2 gold
Rocket Grab
- Blitzcrank pulls the furthest enemy to him and knocks them up.
Robot Origin
- Robots start combat with full mana.
Brawler Class
- Deploying multiple Brawlers grants them extra health, increasing with more Brawlers.
Darius
The Hand of Noxus
Tier 1
1 gold
Decimate
- Darius swings his axe, damaging nearby enemies and healing himself based off enemies hit.
Imperial Origin
- Deploying multiple Imperials grants one random Imperial double damage.
- Deploying every Imperial grants all of them double damage.
Knight Class
- Deploying multiple Knights lets them block damage from incoming attacks, increasing with more Knights.
Katarina
The Sinister Blade
Tier 3
3 gold
Death Lotus
- Katarina channels and fires daggers at a number of nearby enemies, dealing damage and reducing their healing.
Imperial Origin
- Deploying multiple Imperials grants one random Imperial double damage.
- Deploying every Imperial grants all of them double damage.
Assassin Class
Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.
- Deploying multiple Assassins grants them increased critical strike damage, increasing with more Assassins.
Draven
The Glorious Executioner
Tier 4
4 gold
Spinning Axe
- Draven throws a spinning axe on his next attack, dealing bonus damage. If Draven catches it, he automatically readies another Spinning Axe. Draven can have multiple Spinning Axes at once.
Imperial Origin
- Deploying multiple Imperials grants one random Imperial double damage.
- Deploying every Imperial grants all of them double damage.
Blademaster Class
- Deploying multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
Swain
The Noxian Grand General
Tier 5
5 gold
Demonflare
- Swain transforms, draining health from all nearby enemies. At the end of his transformation, Swain sends out a burst of energy dealing damage to nearby enemies.
Demon Origin
- Deploying multiple Demons grants them a chance to burn away their target's mana, dealing damage based on the amount of mana burned. This chance increases with more Demons.
Imperial Origin
- Deploying multiple Imperials grants one random Imperial double damage.
- Deploying every Imperial grants all of them double damage.
Shapeshifter Class
- Deploying enough Shapeshifters grants them health on transformation.
Fiora
The Grand Duelist
Tier 1
1 gold
Riposte
- Fiora becomes immune to damage and spells. After a short delay, she stuns and damages the closest enemy.
Noble Origin
- Deploying multiple Nobles grants one random champion armor and on-attack healing.
- Deploying every Noble grants your whole team armor and on-attack healing.
Blademaster Class
- Deploying multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
Garen
The Might of Demacia
Tier 1
1 gold
Judgment
- Garen spins his sword, becoming immune to ability damage and dealing damage to nearby enemies.
Noble Origin
- Deploying multiple Nobles grants one random champion armor and on-attack healing.
- Deploying every Noble grants your whole team armor and on-attack healing.
Knight Class
- Deploying multiple Knights lets them block damage from incoming attacks, increasing with more Knights.
Vayne
The Night Hunter
Tier 1
1 gold
Silver Bolts (Passive)
- Vayne deals bonus true damage every third attack based on the enemy's maximum health.
Noble Origin
- Deploying multiple Nobles grants one random champion armor and on-attack healing.
- Deploying every Noble grants your whole team armor and on-attack healing.
Ranger Class
- Deploying multiple Rangers grants them a chance to gain a burst of attack speed, increasing with more Rangers.
Lucian
The Purifier
Tier 2
2 gold
Relentless Pursuit
- Lucian dashes away to safety and attacks an enemy twice, once with attack damage and once with ability power.
Noble Origin
- Deploying multiple Nobles grants one random champion armor and on-attack healing.
- Deploying every Noble grants your whole team armor and on-attack healing.
Gunslinger Class
- Deploying multiple Gunslingers grants their attacks a chance to hit additional targets, increasing with more Gunslingers.
Leona
The Radiant Dawn
Tier 4
4 gold
Solar Flare
- Leona calls down a solar ray that damages and slows enemies inside it. The enemy in the center is stunned.
Noble Origin
- Deploying multiple Nobles grants one random champion armor and on-attack healing.
- Deploying every Noble grants your whole team armor and on-attack healing.
Guardian Class
- Deploying both Guardians grants armor to themselves and allies that start combat adjacent to them.
Kayle
The Righteous
Tier 5
5 gold
Divine Judgment
- Kayle shields the weakest ally, making them immune to damage.
Noble Origin
- Deploying multiple Nobles grants one random champion armor and on-attack healing.
- Deploying every Noble grants your whole team armor and on-attack healing.
Knight Class
- Deploying multiple Knights lets them block damage from incoming attacks, increasing with more Knights.
Shen
The Eye of Twilight
Tier 2
2 gold
Spirit's Refuge
- Shen creates a zone around himself, allowing allies inside to dodge all attacks.
Ninja Origin
- Deploying exactly one Ninja grants it attack damage.
- Deploying every Ninja grants all of them even more attack damage.
Blademaster Class
- Deploying multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
Zed
The Master of Shadows
Tier 2
2 gold
Razor Shuriken
- Zed throws a shuriken, dealing damage to enemies in a line.
Ninja Origin
- Deploying exactly one Ninja grants it attack damage.
- Deploying every Ninja grants all of them even more attack damage.
Assassin Class
Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.
- Deploying multiple Assassins grants them increased critical strike damage, increasing with more Assassins.
Kennen
The Heart of the Tempest
Tier 3
3 gold
Slicing Maelstrom
- Kennen summons a storm around him, dealing damage and stunning enemies inside of it.
Ninja Origin
- Deploying exactly one Ninja grants it attack damage.
- Deploying every Ninja grants all of them even more attack damage.
Yordle Origin
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles
Elementalist Class
Elementalists gain more mana than usual from attacking.
- Deploying enough Elementalists summons an Elemental to fight for you at the start of combat.
Akali
The Rogue Assassin
Tier 4
4 gold
Five Point Strike
- Akali throws shurikens in front of her, dealing damage. This ability can critically strike.
Ninja Origin
- Deploying exactly one Ninja grants it attack damage.
- Deploying every Ninja grants all of them even more attack damage. 8000
Assassin Class
Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.
- Deploying multiple Assassins grants them increased critical strike damage, increasing with more Assassins.
Graves
The Outlaw
Tier 1
1 gold
Buckshot (Passive)
- Graves' attacks deal increased damage and splash to nearby enemies.
Pirate Origin
- Deploying enough Pirates grants you extra gold at the end of each round.
Gunslinger Class
- Deploying multiple Gunslingers grants their attacks a chance to hit additional targets, increasing with more Gunslingers.
Pyke
The Bloodharbor Ripper
Tier 2
2 gold
Phantom Undertow
- Pyke dashes behind the furthest enemy, creating an afterimage that stuns enemies it passes through.
Pirate Origin
- Deploying enough Pirates grants you extra gold at the end of each round.
Assassin Class
Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.
- Deploying multiple Assassins grants them increased critical strike damage, increasing with more Assassins.
Gangplank
The Saltwater Scourge
Tier 3
3 gold
Powder Keg
- Gangplank periodically creates barrels. On cast, Gangplank detonates the barrels, damaging nearby enemies.
Pirate Origin
- Deploying enough Pirates grants you extra gold at the end of each round.
Blademaster Class
- Deploying multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.
Miss Fortune
The Bounty Hunter
Tier 5
5 gold
Bullet Time
- Miss Fortune channels and fires several waves of bullets, damaging enemies in a cone.
Pirate Origin
- Deploying enough Pirates grants you extra gold at the end of each round.
Gunslinger Class
- Deploying multiple Gunslingers grants their attacks a chance to hit additional targets, increasing with more Gunslingers.
Mordekaiser
The Iron Revenant
Tier 1
1 gold
Obliterate
- Mordekaiser slams his mace in front of him, dealing damage to two enemies in a line.
Phantom Origin
- Deploying enough Phantoms curses a random enemy at the start of combat, dropping their starting health.
Knight Class
- Deploying multiple Knights lets them block damage from incoming attacks, increasing with more Knights.
Kindred
The Eternal Hunters
Tier 4
4 gold
Lamb's Respite
- Kindred creates a zone around herself that prevents allies from dying.
Phantom Origin
- Deploying enough Phantoms curses a random enemy at the start of combat, dropping their starting health.
Ranger Class
- Deploying multiple Rangers grants them a chance to gain a burst of attack speed, increasing with more Rangers.
Karthus
The Deathsinger
Tier 5
5 gold
Requiem
- Karthus deals damage to a number of random enemies after a long channel.
Phantom Origin
- Deploying enough Phantoms curses a random enemy at the start of combat, dropping their starting health.
Sorcerer Class
Sorcerers gain more mana than usual from attacking.
- Deploying multiple Sorcerers grants your team ability power, increasing with more Sorcerers.
Warwick
The Uncaged Wrath of Zaun
Tier 1
1 gold
Infinite Duress
- Warwick pounces onto the lowest health enemy, stunning and damaging them while healing himself.
Wild Origin
- Deploying multiple Wilds grants them attack speed as they attack.
- Deploying enough Wilds grants your whole team attack speed as they attack.
Brawler Class
- Deploying multiple Brawlers grants them extra health, increasing with more Brawlers.
Nidalee
The Bestial Huntress
Tier 1
1 gold
Primal Surge
- Nidalee heals herself and the weakest ally, then transforms, gaining Attack Damage.
Wild Origin
- Deploying multiple Wilds grants them attack speed as they attack.
- Deploying enough Wilds grants your whole team attack speed as they attack.
Shapeshifter Class
- Deploying enough Shapeshifters grants them health on transformation.
Ahri
The Nine-Tailed Fox
Tier 2
2 gold
Orb of Deception
- Ahri fires an orb in a line that returns to her, damaging enemies it passes through.
Wild Origin
- Deploying multiple Wilds grants them attack speed as they attack.
- Deploying enough Wilds grants your whole team attack speed as they attack.
Sorcerer Class
Sorcerers gain more mana than usual from attacking.
- Deploying multiple Sorcerers grants your team ability power, increasing with more Sorcerers.
Rengar
The Pridestalker
Tier 3
3 gold
Savagery
- Rengar leaps to the weakest enemy and stabs them for bonus damage. After dealing damage, Rengar gains attack speed and critical strike chance.
Wild Origin
- Deploying multiple Wilds grants them attack speed as they attack.
- Deploying enough Wilds grants your whole team attack speed as they attack.
Assassin Class
Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.
- Deploying multiple Assassins grants them increased critical strike damage, increasing with more Assassins.
Gnar
The Missing Link
Tier 4
4 gold
8000GNAR!
- Gnar transforms, gaining health and attack damage, and jumps behind the furthest enemy, damaging and shoving enemies backwards.
Wild Origin
- Deploying multiple Wilds grants them attack speed as they attack.
- Deploying enough Wilds grants your whole team attack speed as they attack.
Yordle Origin
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles
Shapeshifter Class
- Deploying enough Shapeshifters grants them health on transformation.
Kha'Zix
The Void Reaver
Tier 1
1 gold
Taste Their Fear
- Kha'Zix slashes the closest enemy, dealing bonus damage to enemies that are alone.
Void Origin
- Deploying enough Voids lets your team ignore some of their targets' armor.
Assassin Class
Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.
- Deploying multiple Assassins grants them increased critical strike damage, increasing with more Assassins.
Kassadin
The Void Walker
Tier 1
1 gold
Nether Blade (Passive)
- Kassadin's attacks steal mana from enemies, converting it into a shield.
Void Origin
- Deploying enough Voids lets your team ignore some of their targets' armor.
Sorcerer Class
Sorcerers gain more mana than usual from attacking.
- Deploying multiple Sorcerers grants your team ability power, increasing with more Sorcerers.
Rek'Sai
The Void Burrower
Tier 2
2 gold
Burrow
- Rek'Sai burrows for a short duration, becoming untargetable and healing herself. When Rek'Sai unburrows, she deals damage and knocks up the closest enemy.
Void Origin
- Deploying enough Voids lets your team ignore some of their targets' armor.
Brawler Class
- Deploying multiple Brawlers grants them extra health, increasing with more Brawlers.
Cho'Gath
The Terror of the Void
Tier 4
4 gold
Rupture
- Cho'Gath ruptures an area, stunning and damaging enemies inside of it.
Void Origin
- Deploying enough Voids lets your team ignore some of their targets' armor.
Brawler Class
- Deploying multiple Brawlers grants them extra health, increasing with more Brawlers.
Tristana
The Yordle Gunner
Tier 1
1 gold
Explosive Charge
- Tristana places a bomb on her current target that detonates after several attacks, damaging nearby enemies.
Yordle Origin
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles
Gunslinger Class
- Deploying multiple Gunslingers grants their attacks a chance to hit additional targets, increasing with more Gunslingers.
Lulu
The Fae Sorceress
Tier 2
2 gold
Wild Growth
- Lulu grants an ally bonus health, knocking up enemies near them.
Yordle Origin
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles
Sorcerer Class
Sorcerers gain more mana than usual from attacking.
- Deploying multiple Sorcerers grants your team ability power, increasing with more Sorcerers.
Poppy
Keeper of the Hammer
Tier 3
3 gold
Keeper's Verdict
- Poppy swings her hammer, damaging and knocking up the closest enemy.
Yordle Origin
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles
Knight Class
- Deploying multiple Knights lets them block damage from incoming attacks, increasing with more Knights.
Veigar
The Tiny Master of Evil
Tier 3
3 gold
Primordial Burst
- Veigar blasts an enemy with magical energy, dealing damage. This spell instantly kills them if they are a lower star level than Veigar.
Yordle Origin
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles
Sorcerer Class
Sorcerers gain more mana than usual from attacking.
- Deploying multiple Sorcerers grants your team ability power, increasing with more Sorcerers.
Kennen
The Heart of the Tempest
Tier 3
3 gold
Slicing Maelstrom
- Kennen summons a storm around him, dealing damage and stunning enemies inside of it.
Ninja Origin
- Deploying exactly one Ninja grants it attack damage.
- Deploying every Ninja grants all of them even more attack damage.
Yordle Origin
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles
Elementalist Class
Elementalists gain more mana than usual from attacking.
- Deploying enough Elementalists summons an Elemental to fight for you at the start of combat.
Gnar
The Missing Link
Tier 4
4 gold
GNAR!
- Gnar transforms, gaining health and attack damage, and jumps behind the farthest enemy, damaging and shoving enemies backwards.
Wild Origin
- Deploying multiple Wilds grants them attack speed as they attack.
- Deploying enough Wilds grants your whole team attack speed as they attack.
Yordle Origin
- Deploying multiple Yordles causes attacks against them to sometimes miss, increasing with more Yordles
Shapeshifter Class
- Deploying enough Shapeshifters grants them health on transformation.
Items Overview
Items increase your champions' base stats and can upgrade into stronger items that provide unique effects. In PvE rounds, each monster you defeat has a chance of dropping an item. In Draft rounds, every draftable champion comes with an item equipped. You'll always see basic items early on, but as the game progresses, you'll have a shot at upgraded items.
There are eight basic items:
BF Sword:
Attacks deal more damageRecurve Bow:
Attack more often3aac
Needlessly Large Rod:
Abilities are strongerTear of the Goddess:
Begin combat with some manaGiant's Belt:
Gain healthChain Vest:
Take less damage from basic attacksNegatron Cloak:
Take less damage from abilitiesSpatula:
Provides no stats, but upgrades into various rule-breaking items!Equip items by dragging and dropping them onto your champions (be careful, this can't be undone). If you equip a champion with two basic items, those items automatically combine into an upgraded item, sharing the same combination of stats as its components. Every pair of basic items creates a different upgraded item!
Upgraded items can buff your attacks and abilities, grant unique effects, and even change the properties of your champions! Here are just a few examples; you'll see dozens more during your time in Teamfight Tactics!