League of Legends news » Patch 10.1 Notes
Patch Highlights

Freljord Sylas will be available on January 10, 2020. Sett and Mecha Kingdoms Sett will be available on January 14, 2020. Mecha Kingdoms Garen Prestige Edition, Draven, Garen, Leona, and Jax will be available on January 15, 2020.
Season Start
Ranked 2020 begins on January 10, 4:00 AM! Prepare yourself for another year of competition, salt, joyous victories, and soul-crushing losses.
Champions

Sett
The Boss
Sett comes to reign supreme in 10.1.
High-res versions of Sett's splash arts are available on League Displays!

Aphelios
Base movement speed and health decreased. Infernum R AoE damage decreased on secondary targets.
Infernum should be Aphelios’ best ultimate option when 3-5 enemies are standing on top of each other, but 'best' doesn't have to mean 1-shotting a whole team. We believe we can trim some damage and still retain its position as the best against stacked enemies, so we're doing just that.
Base Stats
MOVEMENT SPEED 330 ⇒ 325 HEALTH 530 ⇒ 500
R - Moonlight Vigil
INFERNUM EMPOWERED AOE DAMAGE
100% on secondary targets
⇒
75% on secondary targets

Aurelion Sol
Passive stars base damage decreased.
Aurelion Sol's wave control and enemy burst potential in the early lane is a bit too high right now. While we're quelling some of that damage in the early game, we still want to let him reach those high peaks later.
Passive - Center of the Universe
BASE STAR DAMAGE
16-120 (levels 1-18)
⇒
12-120 (levels 1-18)

Azir
R base damage and wall duration increased.
With Conqueror nerfed and the fact that he's had low presence in pro play last year, we are being cautiously optimistic and giving Azir some buffs.
R - Emperor's Divide
BASE DAMAGE
150/250/450
⇒
175/325/475
WALL DURATION
3 seconds
⇒
5 seconds

Corki
R base damage increased later.
Giving Corki some power in a place that won't greatly increase his early game waveclear, but will overall strengthen his niche as an ability-based marksman. Being cautious and optimistic with these buffs, like Azir, based on his low presence in pro play.
R - Missile Barrage
BASE DAMAGE
90/115/140
⇒
90/125/160

Jax
R now works with Guinsoo's Rageblade
R - Grandmaster's Might
GUINSOO'S RAGEBLADE
Now gains effects from Guinsoo's Rageblade

Jayce
Cannon Q base damage increased later.
Jayce is not in a good spot all across the board. With Kleptomancy gone, he's definitely seen better days and could use some help elsewhere. Fortunately, the Lethality buffs from the end of last year is helping a bit already, but we're also giving him back some of his more electrifying power and accentuating the burst he's known for.
Q - Shock Blast
BASE DAMAGE
55/105/155/205/255/305
⇒
55/110/165/220/275/330

Kalista
Base health and armor growth increased.
Kalista is still pretty weak after the buffs in 9.22, so this time we're buffing her survivability in the mid-late game in order to help her get damage out in skirmishes and teamfights. Being cautious and optimistic with these buffs, like Azir, based on her low presence in pro play.
Base Stats
HEALTH GROWTH 89 ⇒ 100 ARMOR GROWTH 3.5 ⇒ 4
Kassadin
Movement speed decreased. R mana penalty duration now displays on icon.
Kassadin is doing a little too well in mid-tier levels of play. We're nerfing his roaming and escape potential to target the players that go unpunished in lane and have the ability to be all over the place.
Base Stats
MOVEMENT SPEED 340 ⇒ 335
R - Riftwalk
DEBUFF DISPLAY
Kassadin's mana debuff duration now displays on R's border

Kog'Maw
R mana penalty duration now displays on icon.
R - Living Artillery
DEBUFF DISPLAY
Kog'Maw's mana debuff duration now displays on R's border

Mordekaiser
Passive duration decreased; movement speed now flat.
For a juggernaut, Mordekaiser is too hard to get away from and kite. That coupled with his synergy with Rylai's makes it difficult to escape from him.
Passive - Darkness Rise
DURATION
5 seconds
⇒
4 seconds
MOVEMENT SPEED
3/6/9% (levels 1/6/11)
⇒
3% (levels 1-18)

Nami
E now also empowers the target's abilities.
Most enchanters are almost entirely designed to support their marksman and Nami's no exception. But we see the opportunity to broaden her utility a bit so that she can benefit both basic attacking marksmen and ability-based champions.
E - Tidecaller's Blessing
BLESSING
Empowers the target's next 3 basic attacks
⇒
Empowers the target's next 3 basic attacks and abilities (AoE spells empowered by Tidecaller's Blessing deal 33-66% less damage to non-champions)

Sejuani
Base health growth increased. Frost Armor resistances ratio increased. E base damage increased later.
We're happy with Sejuani's identity as a scaling tank, so we're doubling down on it and buffing her scaling capabilities, while leaving her early game vulnerabilities intact.
Base Stats
HEALTH GROWTH 95 ⇒ 100
Passive - Fury of the North
FROST ARMOR
10 (+0.35 bonus armor) bonus armor and 10 (+0.35 bonus magic resistance) bonus magic resistance
⇒
10 (+0.5 bonus armor) bonus armor and 10 (+0.5 bonus magic resistance) bonus magic resistance
E - Permafrost
BASE DAMAGE
40/80/120/160/200
⇒
40/90/140/190/240

Shyvana
Gains resistances when slaying Elder Dragon. Fury gains increased in lieu of ultimate CDR when slaying Cloud Drakes. E marked target damage ratio and monster damage cap increased.
For a dragon-killing dragon girl, Shyvana's been losing out on some of the new Rise of the Elements dragon interactions. We're fixing that and also giving her some small buffs to her sustained damage.
Passive - Fury of the Dragonborn
DRAGON SLAYER
Shyvana now gains 5 permanent bonus armor and bonus magic resistance for every elemental drake and Elder Dragon her team slays
RAGING WINDS
Cloud Drake now increases Shyvana's Fury gains by 10/20/30/40% (because her ultimate does not have a cooldown)
E - Flame Breath
MARKED TARGET DAMAGE RATIO
3.25% of target's maximum health
⇒
3.75% of target's maximum health
MARKED MONSTER DAMAGE CAP
100
⇒
150

Sylas
Less base stats early, more later. Passive now gives attack speed. W cooldown decreased. E AP ratio increased. W, E1, and R basic attack reset removed.
Sylas has been difficult to stabilize for all brackets of players and has an extremely long record of changes since his release. Due to that, we promised that we'd do some bigger work on him outside of number tweaks that would help bring the gap between all levels of Sylas players closer.
First, we're changing his early lane to be more in line with someone like Ekko and Fizz, champions that have less control in the early laning phase, but get stronger with levels. Secondly, we're balancing him as a midlaner and prioritizing changes that encourage him to be used there instead of other lanes. And finally, by removing his E>Q combo and slowing down his basic attack pattern, we're making a good faith effort to retain his auto-weaving bruiser playstyle while also making measures against the speed in which he bursts down his enemies.
We'll be looking closely at him in the coming months to see how these changes have landed!
Base Stats
HEALTH 585 ⇒ 525 HEALTH GROWTH 95 ⇒ 115 ARMOR 32 ⇒ 27 ARMOR GROWTH 3 ⇒ 4 MAGIC RESISTANCE 39 ⇒ 32 MAGIC RESISTANCE GROWTH 1.25 ⇒ 1.75
Passive - Petricite Burst
PRIMARY TARGET DAMAGE RATIO
1.1 total attack damage (+0.2 ability power)
⇒
1.1 total attack damage (+0.25 ability power)
RADIUS
400 range
⇒
300 range
newFAST CHAINZ
Now grants Sylas 60% attack speed when available
PETRICITE BURST
2 stacks
⇒
3 stacks
newMINION EXECUTE
Now executes secondary target minions below 25 health
Q - Chain Lash
COOLDOWN
9/8/7/6/5 seconds
⇒
10/9/8/7/6 seconds
CHAIN DAMAGE
45/70/95/120/145 (+0.6 ability power)
⇒
40/55/70/85/100 (+0.4 ability power)
DETONATION DAMAGE
45/70/95/120/145 (+0.6 ability power)
⇒
60/105/150/195/240 (+0.8 ability power)
DETONATION MINION DAMAGE REDUCTION
45%
⇒
60%
removedDETONATION SLOW
No longer slows enemies hit for 2 seconds
newCAGED
Can no longer be cast during E - Abduct
W - Kingslayer
removedBASIC ATTACK RESET
Casting Kingslayer no longer resets Sylas' basic attack
DAMAGE
65/100/135/170/205 (+0.65 ability power)
⇒
65/100/135/170/205 (+0.85 ability power)
COOLDOWN
14/13.5/13/12.5/12 seconds
⇒
14/12.5/11/9.5/8 seconds
removedMERCY
No longer deals 50% increased damage to targets below 40% health
INCREASED HEAL
Heals for 75% more if Sylas is below 40%
⇒
Heals more based on Sylas' health, up to 100% more at 40% health
COST
40 mana
⇒
70/80/90/100/110 mana
E - Abscond/Abduct
removedE1 BASIC ATTACK RESET
Casting Abscond no longer resets Sylas' basic attack
E2 DAMAGE
70/85/100/115/130 (+0.2 ability power)
⇒
80/130/180/230/280 (+1.0 ability power)
removedSHIELD
No longer gains a magic damage shield for 2 seconds
COOLDOWN
14 seconds
⇒
14/13/12/11/10 seconds
LOCKOUT
0.2 seconds when moving if Abduct hits
⇒
0.05 seconds when moving after Abduct
R - Hijack
removedBASIC ATTACK RESET
Casting Hijack no longer resets Sylas' basic attack

Varus
Q cooldown and Blight cooldown refund decreased.
Varus' role as a poke marksman has been quite weak since his last set of major changes in 2018. For an ability-based marksman, that playstyle should be one of, if not, his strongest, so we're specifically focusing on strengthening it.
Q - Piercing Arrow
COOLDOWN
20/18/16/14/12 seconds
⇒
18/16/14/12/10 seconds
BLIGHT COOLDOWN REFUND
4 seconds
⇒
3 seconds

Vi
R now Unstoppable for its whole duration.
Giving Vi a QoL change to her ultimate, making it work more consistently against knock-ups and knockbacks and letting her stick to her target throughout the ability's duration.
R - Assault and Battery
newDENZEL WASHINGTON
Vi remains Unstoppable for the duration of her uppercut

Zyra
Empowered E slow decreased.
Zyra never had a reason to spawn multiple Vine Lashers since having one was the same as having two. But now that we made the Lashers' slow stackable, Zyra can plan her actions around the plants and actually think about which one she wants.
E - Grasping Roots
VINE LASHER SLOW
30%, not stacking
⇒
25%, stacking up to two times, but only once per plant
Support Items
We're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game in exchange for some combat stats. Tanky champions will be slightly more resilient and ability-casting champions will have more mana for abilities.
Relic Shield
newBASE HEALTH REGEN
25%
Targon's Buckler
newBASE HEALTH REGEN
50% Base Health Regeneration
Bulwark of the Mountain
newBASE HEALTH REGEN
100%
ABILITY POWER
40
⇒
25
Steel Shoulderguards
newBASE HEALTH REGEN
25%
Runesteel Spaulders
newBASE HEALTH REGEN
50%
Pauldrons of Whiterock
newBASE HEALTH REGEN
100%
ATTACK DAMAGE
24
⇒
15
Spectral Sickle
newMANA REGEN
25%
Harrowing Crescent
newMANA REGEN
50%
Black Mist Scythe
newMANA REGEN
100%
ATTACK DAMAGE
35
⇒
25
HEALTH
150
⇒
100
Spellthief's Edge
newMANA REGEN
25%
Frostfang
newMANA REGEN
50%
Shard of True Ice
newMANA REGEN
100%
HEALTH
150
⇒
100
ABILITY POWER
60
⇒
45
Runes

Conqueror
Now shows the total healing in its tooltip.
HEALING DISPLAY Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard
Prototype: Omnistone
Cooldown decreased.
Omnistone continues to significantly underperform, so we're giving it a buff so it has enough power to compete with the other choices.COOLDOWN 7-3 seconds for melee champions, 11-7 seconds for ranged champions ⇒ 5-3 seconds for melee champions, 9-7 for ranged champions
Bugfixes
- Warwick's Q - Jaws of the Beast no longer depletes mana or goes on cooldown if the target dies during its cast.
- Ardent Censer's bonus attack speed Unique passive no longer activates on a champion that's shielding themselves
- Missile-type abilities in that wouldn't normally be in your vision will no longer give you an early warning in Fog of War
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!

Mecha Kingdoms Jax

Mecha Kingdoms Leona

Mecha Kingdoms Draven

Mecha Kingdoms Sett

Mecha Kingdoms Garen

Mecha Kingdoms Garen Prestige Edition

Freljord Sylas
The following chromas will be released this patch:

Freljord Sylas

Mecha Kingdoms Jax

Mecha Kingdoms Draven

Mecha Kingdoms Sett
