League of Legends news » Teamfight Tactics patch 10.2 notes
System
Game Length
- PVE Rounds Planning Phase Time: 30 seconds ⇒ 20 seconds
Item System
- Small Loot Boxes: Removed the "4 gold drop" possibility (average value down 15%)
- Medium Loot Boxes: Removed the "7 gold drop" possibility (average value down 3%)
- Removed the worst case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG "floor".
- Full items now drop significantly less.
- Full items only drop if you are already rolling item components. The RNG "ceiling" has not changed, but you are more likely to get a full item as you approach that ceiling.
- You can no longer get two full item drops in the same game from PVE rounds. This change doesn't include epic monster rewards or the carousel.
- Drastically reduced the chance of Force of Nature appearing on the carousel.
Quality of life changes
- PVE minions and monsters are now immune to Zephyr.
- Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. Inferno 9).
- Runespirit Little Legend VFX update.
- The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved. Be sure to check it out.
Items
- Bramble Vest Damage: 80/120/160 ⇒ 100/140/200
- Bloodthirster Lifesteal: 40% ⇒ 50%
- Guinsoo’s Rageblade Attack Speed per stack: 4% ⇒ 5%
- Hextech Gunblade Omnisteal: 25% ⇒ 33%
- Iceborn Gauntlet Freeze Duration: 1.5 seconds ⇒ 2.5 seconds
- Locket of the Iron Solari Shield Value: 250/275/300 ⇒ 250/275/350
- Luden’s Echo Damage: 120/160/200 ⇒ 125/175/250
Traits
Assassin
- Critical Strike Damage Bonus: 50%/150% ⇒ 65%/225%
Blademaster
- Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks. Specifically this nerfs (4) and (6) Blademaster.
- Blademaster chance to get extra auto-attacks: 40% ⇒ 35%
Desert
- Armor Reduction: 50%/90% ⇒ 40%/100%
Inferno
- Damage: 70%/140%/210% ⇒ 70%/150%/250%
Mage
- (6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages
Shadow
- Bonus Damage Duration: 5 seconds ⇒ 6 seconds
- Bonus Damage: 65%/150% ⇒ 65%/175%
Warden
- Armor Bonus: 150%/300%/450% ⇒ 150%/300%/999%
Woodland
- Gotta get six Woodland to clone them all.
Champion Balance
Tier 1
- Leona Damage Reduction: 40/90/140 ⇒ 40/80/120
Tier 2
- Malzahar Minion health: 250/250/250 ⇒ 250/300/400
Tier 3
- Ezreal Health: 600 ⇒ 650
- Ezreal Ability Damage: 200/400/800 ⇒ 225/450/900
- Karma Attack Speed Bonus: 60/70/80 ⇒ 40/60/80
- Sion Mana: 50/125 ⇒ 75/125
- Sivir Bounces: 10/10/10 ⇒ 5/7/9
- Veigar Spell Damage: 300/600/900 ⇒ 325/650/975
Tier 4
- Olaf Attack Speed: 0.85 ⇒ 0.8
Three-Star Champion Adjustments
- Renekton Ability Damage: 150/275/400 ⇒ 150/275/475
- Vladimir Ability Damage: 200/325/450 ⇒ 200/325/500
- Ashe Ability Attack Speed Bonus: 50%/75%/250% ⇒ 50%/75%/100%
- Ashe Ability Attack Damage Ratio: 0.3/0.35/0.4 ⇒ 0.3/0.35/0.75
Bugfixin'
- All tooltips should now be up to date.
- Electric tooltip now properly states that it does magic damage
- Karma is no longer 7’6” (228cm).
- Kindred's ability will now correctly critically strike with Jeweled Gauntlet.
0 comments21.01.2020 21:00:03
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