Starcraft 2 news » StarCraft II: Legacy of the Void 3.11 Patch Notes
* This patch goes live in Europe on Wednesday, March 8th.
- A new Co-op Mission, “Dead of Night” has been added.
- In this mission, Commanders will find themselves under assault from an endless wave of infested monstrosities, just like the popular Arcade game, “Left2Die.”
- Destroy as many infested structures as you can during the day as the horde cannot travel in daylight, and try to survive throughout the night.
- For more information, see our blog.
- New bundles are available from the Featured section of the Collection.
- Epic Announcer Bundle
- Co-op Conqueror Bundle
- Enhanced Skin Bundle
- For more information, see our blog.
- Multiple improvements have been made to Custom game lobbies.
- Map and extension mod information will now display while in widescreen resolutions.
- Player slots now support more than five attributes.
- Chat should no longer overlap lobby functions in most resolutions.
- Lobby UI performance has been improved.
- General
- Reduced the number of Liberators in the enemy Terran’s attack waves.
- Commander
Developer Comments: Three Commanders that have Hero spawning related Masteries have Masteries redesigns in this update. In addition to replacing those Masteries we have also redesigned some others in order to make more compelling choices. This may also have resulted in reordering of some Powers, be sure to review your point allocations for these Commanders!
- A new Mastery Power:
- Chrono Boost Efficiency: Increases the speed gained from Chrono Boost.
- Unity Barrier redesigned:
- All friendly units gain a Barrier that will block an attack or spell that deals at least 20 damage. This effect can only occur once every 240 seconds.
- New Mastery Powers:
- Augmented Immobilization Wave: Increases the damage of Immobilization Wave.
- Expeditious Evolutions: Reduces the cost and research time for evolutions.
- Prolonged Mutating Carapace: Decreases the degeneration of shields from Mutating Carapace.
- New Mastery Powers:
- Evasion: Adds a chance for Zerglings to dodge an attack.
- Sustained Frenzy: Increases the duration of Mass Frenzy.
- A new Mastery Power:
- Fixed an issue where Vertical Sync would always be enabled regardless of user settings.
- General
- Achievement toasts now properly display while in Campaign missions.
- Nova Covert Ops
- Subtitles for Kate Lockwell’s UNN segment now properly display in Trouble in Paradise.
- General
- Fixed a display issue where multiple units could leave square textures beneath them.
- Fixed an issue where enemy Banelings could deal double damage.
- Enemy Liberators and Nova’s Liberators now properly reveal themselves and are attackable when firing from higher ground.
- Fixed an issue where the Commander select screen could be displayed before the Score screen upon completing a Co-op Mission game.
- Updated tooltip descriptions for multiple Commanders’ mastery.
- Commanders
- Abathur
- Fixed an issue where the Mend could fail to heal friendly units when targeting more than certain number of units.
- Karax
- After using the Reclamation on Warp Prisms, Medivacs, or Overlords, Karax is now able to control them properly in the Vermillion Problem.
- The Purifier Beam is no longer transported with Nova’s units when Nova’s Tactical Airlift is used near the Purifier Beam.
- Updated a tooltip description for the Unity Barrier’s cooldown time.
- Kerrigan
- The Ultralisk and Torrasque Strain now both have 55 seconds morph time.
- Nova
- Fixed an issue where the Raven and the Bio-Mechanical Repair Drone could not be group selected together.
- Fixed a display issue where an unintended tooltip could appear when mouse over the Griffin.
- The Automated Refineries now show the selected Terran decal properly.
- Updated a tooltip description for Starport Upgrade Cache.
- Stukov
- Fixed a display issue where the Infested Diamondback’s FaceFX could animate when Unit Portraits graphics setting is set to 2D.
- The Psi Emitter now properly appears flush with the ground when placed on different terrain levels.
- The Infested Armory can now be built even if the Factory is Uprooted.
- The Infested Command Center, Infested Armory, and Infested Colonist Compound now properly benefit from Karax’s Chrono Field buff.
- Infested Liberators no longer become invisible if affected by the Slayn Elemental's Essence Leech.
- Infested Troopers unloaded out of the Infested Bunker now properly stop to attack enemy units and structures on their way to the Psi Emitter.
- Stukov’s portrait now consistently accompanies a transmission event.
- Karax’s Reconstruction Beam is now properly removed from the Aleksander once it becomes wrecked.
- Volatile Infested now properly benefits from the Infantry Weapon and Armor upgrade.
- Damage over time from the Plagued Munitions now properly appears as a debuff on the enemy being attacked by the uprooted Infested Bunker.
- Fixed an issue where Creep could spread faster by uprooting and rooting the Command Center at the beginning of the game.
- The Volatile Burst now deals proper damage and a tooltip description has been updated.
- The Brood Queen now properly has the locked icon under Unit tab when Stukov is below level 8.
- The Infested Civilians spawned by the Aleksander wreckage no longer affect supply count.
- Updated multiple tooltip descriptions.
- Swann
- The burrowed and unburrowed Flaming Betties are now both available for hotkey rebinding.
- Updated a tooltip description for the Research Infernal Pre-Igniter.
- Vorazun
- Brood Queen’s Fungal Growth, Plagued Munitions Bio upgrade, and Infested Liberator now properly deal damage during Vorazun’s Time Stop.
- Zagara
- Birthing Chamber is now properly locked below level 7.
- Fixed an issue where Zagara could not morph Zerglings into Banelings until level 7.
- Rebinding the Evolve Ability Efficiency now properly rebinds the Evolve Protective Cover in the Hotkeys option.
- Abathur
- Maps
- Miner Evacuation
- Greene no longer mentions Blightbringer after it is already dead.
- Mist Opportunities
- The Apocalisk's summoning impact and Burrow Charge impact no longer affect the Harvesting Bots.
- Rifts to Korhal
- Removed an unintended doodad.
- Experience gain text no longer displays when completing bonus objectives.
- The Vermillion Problem
- Workers now gather reduced amount of minerals per trip with the Slim Pickings mutator on.
- Worker counts now properly display when the No Money, More Problems mutator challenge is active.
- Completing the bonus objectives now grants consistent experience reward.
- Void Launch
- Fixed an issue where the mission could end in Victory when destroying the first set of shuttles.
- Miner Evacuation
- Mutators
- The Mutually Assured Destruction mutator, the Void Reanimators mutator, and Just Die! mutator now can be applied to Custom mutations properly.
- Enemy units under the effect of Reclamation or Mind Control no longer retain the effect of the Just Die! mutator.
- Hybrid nukes from the Mutually Assured Destruction mutator now can destroy structures properly and the Eminent Domain mutator can be applied properly.
- Fixed an issue where structures could not be destroyed when the Eminent Domain mutator was cycled in and out.
- Black Plague now can be properly removed from the enemy units once the Black Plague mutator is cycled out.
- The Void Reanimators mutator no longer revives the Shuttles in Void Launch.
- The Best Ranked Team in 1v1 now properly displays the highest rank in the division.
- Creating Custom Games from the My Published list no longer adds unintended extension mods or incorrect dependencies.
- Fixed multiple issues with the Performance tab of the Score Screen.
- Hyperlinks in an Arcade map’s info now have a consistent font color.
- General
- The Judicator Zealot skin now properly appears when warping in.
- Fixed multiple issues with the voice lines for Pause and Unpause.
- Zerg
- Fixed an issue with attachment points on Burrowed Infestors.
- Fixed an issue where a black screen could appear when loading a Co-op mission template from the Editor.
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