World of Tanks news » Improvements to Personal Missions & Reward Tanks
- Union
- Bloc
- Alliance
- Coalition
OPERATION: CHIMERA | UPDATE 1.2 | UPDATE 1.4 |
Union-2. At the Forefront | Primary condition Destroy 1 enemy vehicle during the first 1.5 minutes of the battle. Secondary condition Survive the battle. | Primary condition Destroy 2 enemy vehicles during the first 4 minutes of the battle. Cause 2,000 HP of damage to enemy vehicles. Secondary condition Survive the battle. |
Union-3. For the Good of the Team | Primary condition Be among the top 3 players on your team by experience earned. Cause 3,000 HP of damage to enemy vehicles. Win a battle. Secondary condition Survive the battle. | Primary condition Be among the top 3 players on your team by experience earned. Cause 3,000 HP of damage to enemy vehicles. - Secondary condition Survive the battle. |
Union-5. Enough Shells for Everyone | Primary condition Cause 15 armor-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 12 armor-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Union-6. Rain On the Parade | Primary condition Destroy 3 enemy vehicles during the first 3 minutes of the battle. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 3 enemy vehicles during the first 4 minutes of the battle. Secondary condition Win a battle. Survive the battle. |
Union-8. It's Tiptop. I'm Just Not Sure About the Color. | Primary condition Destroy enemy internal modules or injure crew members, totaling at least 7 modules or crew members. Secondary condition Destroy 3 enemy vehicles. | Primary condition Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members. Secondary condition Destroy 3 enemy vehicles. |
Union-10. Not a Step Forward! | Primary condition Destroy 2 enemy vehicles from a distance of 300 m or more. Secondary condition Cause 3,000 HP of damage to enemy vehicles. | Primary condition Destroy 2 enemy vehicles from a distance of 300 m or more. Secondary condition Cause 2,000 HP of damage to enemy vehicles. |
Union-11. You Won't Get Rid of Me That Easily | Primary condition Spot 6 enemy vehicles while remaining unspotted. Secondary condition Win a battle. Survive the battle. | Primary condition Spot 4 enemy vehicles while remaining unspotted. Secondary condition Win a battle. Survive the battle. |
Union-12. Are Your Ears Ringing? | Primary condition Stun enemy vehicles for a total of 200 seconds. Secondary condition Destroy 3 enemy vehicles. | Primary condition Stun enemy vehicles for a total of 180 seconds. Secondary condition Destroy 3 enemy vehicles. |
Union-13. Family Combo, Please! | Primary condition Destroy 6 enemy vehicles of 3 different types. Secondary condition Cause 3,000 HP of damage to enemy vehicles. | Primary condition Destroy 6 enemy vehicles of 2 different types. Secondary condition Cause 3,000 HP of damage to enemy vehicles. |
Union-14. Not Even a Scratch | Primary condition Destroy 3 enemy vehicles, having received no prior damage to your vehicle. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 2 enemy vehicles, having received no prior damage to your vehicle. Secondary condition Win a battle. Survive the battle. |
Union-15. Armour of God | Primary condition Cause, receive, and block a total of 12,000 HP of damage. Secondary condition Cause 25% of the total amount of damage caused by your team. Win a battle. | Primary condition Cause, receive, and block a total of 10,000 HP of damage. Secondary condition Cause 20% of the total amount of damage caused by your team. Win a battle. |
CHIMERA MISSIONS | UPDATE 1.2 | UPDATE 1.4 |
Bloc-1. Just Routine | Primary condition Cause 6,000 HP of damage to enemy vehicles. Secondary condition Be among the top 3 players on your team by experience earned. | Primary condition Cause 5,000 HP of damage to enemy vehicles. Secondary condition Be among the top 3 players on your team by experience earned. |
Bloc-4. I Can See Everything | Primary condition Enable your allies to destroy 4 enemy vehicles spotted by you. Secondary condition Enable your allies to cause damage to 5 enemy vehicles spotted by you. | Primary condition Enable your allies to destroy 3 enemy vehicles spotted by you. Secondary condition Enable your allies to cause damage to 5 enemy vehicles spotted by you. |
Bloc-5. Lucky to Be Alive | Primary condition Cause 3 armor-penetrating shots to enemy SPGs. Destroy 1 enemy SPGs. Secondary condition Win a battle. | Primary condition Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming. Secondary condition Win a battle. Survive the battle. |
Bloc-6. Offensive Reconnaissance | Primary condition Cause 10 armor-penetrating shots to enemy vehicles. Spot 4 enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 10 armor-penetrating shots to enemy vehicles. Spot 2 enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Bloc-9. There Is No Time to Bleed | Primary condition Enable your allies to cause 3,000 HP of damage on vehicles spotted by you. Cause 2,000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. | Primary condition Block 2 times more damage than the hit points of your vehicle. Cause 2,500 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Bloc-10. Like a Boss | Primary condition Cause 4,000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules. Secondary condition Destroy 4 enemy vehicles. | Primary condition Cause 4,000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules. Secondary condition Destroy 3 enemy vehicles. |
Bloc-13. The Collector | Primary condition Destroy 6 enemy vehicles of 3 different types. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 6 enemy vehicles of 2 different types. Secondary condition Win a battle. Survive the battle. |
Bloc-14. Heavy Case | Primary condition Cause 3,000 HP of damage to enemy heavy tanks. Secondary condition Destroy 4 enemy vehicles. | Primary condition Cause 3,000 HP of damage to enemy heavy or/and medium tanks. Secondary condition Destroy 3 enemy vehicles. |
Bloc-15. Night of a Hunter | Primary condition Cause 3,000 HP of damage to enemy tank destroyers. Secondary condition Cause damage to 7 different enemy vehicles. Win a battle. | Primary condition Cause 3,500 HP of damage to enemy tank destroyers or/and heavy tanks. Secondary condition Cause damage to 6 different enemy vehicles. Win a battle. |
OPERATION: CHIMERA | UPDATE 1.2 | UPDATE 1.4 |
Alliance-1. Invisible Contribution | Primary condition Cause 30% of the total amount of damage caused by your team. Win a battle. Secondary condition Survive the battle. | Primary condition Cause 25% of the total amount of damage caused by your team. Win a battle. Secondary condition Survive the battle. |
Alliance-4. There's Something In Those Trees | Primary condition Cause 3,000 HP of damage, remain unspotted at the moment when the damage is caused. Secondary condition Win a battle. Survive the battle. | Primary condition Cause 2,000 HP of damage, remain unspotted at the moment when the damage is caused. Secondary condition Win a battle. Survive the battle. |
Alliance-9. Now I See You | Primary condition Enable your allies to cause 5,000 HP of damage. Secondary condition Survive the battle. | Primary condition Enable your allies to cause 4,000 HP of damage. Secondary condition Survive the battle. |
Alliance-10. Everyone Will Get a Present | Primary condition Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks. Secondary condition Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks. | Primary condition Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks. Secondary condition Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks. |
Alliance-12. Catch Me If You Can | Primary condition Destroy 3 heavy enemy tanks. Cause 4,000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 3 heavy enemy tanks or/and medium tanks. Cause 4,000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Alliance-13. Close-range Fire | Primary condition Destroy 3 enemy vehicles from a distance of not more than 100 meters. Secondary condition Cause 3,000 HP of damage to enemy vehicles. | Primary condition Destroy 2 enemy vehicles from a distance of not more than 100 meters. Secondary condition Cause 3,000 HP of damage to enemy vehicles. |
Alliance-15. Commando | Primary condition Cause 8,000 HP of damage to enemy vehicles. Secondary condition Destroy 5 enemy vehicles. Win a battle. | Primary condition Cause 6,500 HP of damage to enemy vehicles. Secondary condition Destroy 5 enemy vehicles. Win a battle. |
OPERATION CHIMERA | UPDATE 1.2 | UPDATE 1.4 |
Coalition-5. I Just Met You, And This is Crazy... | Primary condition Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming. Secondary condition Win a battle. Survive the battle. | Primary condition Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks. Destroy 1 enemy SPGs. Secondary condition Win a battle. |
Coalition-6. More Than a Match | Primary condition Cause 10 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher. Secondary condition Cause 3,000 HP of damage to enemy vehicles. | Primary condition Cause 7 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher. Secondary condition Cause 3,000 HP of damage to enemy vehicles. |
Coalition-9. Keep the Distance | Primary condition Cause 2 000 HP of damage from a distance of 250 m or more. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 2 000 HP of damage from a distance of 300 m or more. Secondary condition Destroy 2 enemy vehicles. |
Coalition-11. Falcon Rising | Primary condition Block 2 times more damage than the hit points of your vehicle. Cause 3,000 HP of damage to enemy vehicles (updated). Secondary condition Win a battle. Survive the battle. | Primary condition Enable your allies to cause 2,500 HP of damage on vehicles spotted by you. Cause 2,000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Coalition-12. Fire All You Have Got | Primary condition Cause 15 armor-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 12 armor-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Coalition-13. Enemy at the Gates | Primary condition Participate in a successful capture of a base or reset the enemy capture points of your/neutral base. Cause 3,000 HP of damage to enemy vehicles. Win a battle. Secondary condition Destroy 3 enemy vehicles. | Primary condition Participate in a successful capture of a base or reset the enemy capture points of your/neutral base. Cause 2,000 HP of damage to enemy vehicles. Win a battle. Secondary condition Destroy 3 enemy vehicles. |
Coalition-14. Steel Reaper | Primary condition Destroy 7 enemy vehicles. Secondary condition Survive the battle. | Primary condition Destroy 6 enemy vehicles. Secondary condition Survive the battle. |
Coalition-15. One Man Army | Primary condition Damage caused and damage caused with your assistance must total 10,000 HP. Secondary condition Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle. | Primary condition Damage caused and damage caused with your assistance must total 8,000 HP. Secondary condition Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle. |