World of Tanks news » 8.0 Public Test Notes
Tankers!
Here is a list of the features and changes that will be implemented on the 8.0 public test server.
Test changes from version 7.5 to version 8.0:
Table of Contents:
Please leave feedback in the appropriate forums by clicking the links from the sub-headingsContent
- New USSR Tank Destroyers
- SU-100M-1
- SU-101 (Uralmash-1)
- SU-122-54
- Object 263
- New Premium Tanks
- Matilda Black Prince
- Panther-M10*
- Pz IV Schmalturm*
- SU-122-44*
- New Achievements
- de Langlad Medal: Given to a player who destroys 4+ enemy vehicles that were in the process of capturing the player's base
- Bombardier: Given to a player who destroys more than one vehicle with one shot.
- Eyes Forward: Given to the player who provides vision on 5+ targets that are subsequently damaged by allied tanks. If two players have the same number of damaged vehicles in this manner, the player with the greater amount of XP receives the award.
- Tamada Yoshio Medal: Given to a player who destroys 3+ SPGs that are at least two tiers higher while driving a light tank, and survives the battle.
- The following medals have been broken down into three classes:
- Boelter's
- Oskin's
- Burda's
- Billote's
- Inscriptions and personal emblems
- players will be able to add inscriptions and emblems to their tank from a preset album of images
- Miscellaneous
- Added 'Enhanced Springs', equipment for French and American Vehicles
Game Mechanics
- Physics (only enabled on certain maps)
- The physics model for tank movement has been drastically changed. Tanks will now be able to ride over ledges, drive through rivers, push enemy and allied vehicles, etc...
- Camouflage
- Up to three camouflage patterns (summer, winter, sand) can be purchased and stored for each vehicle. The pattern will be selected automatically depending on the classification of the map. If there is no appropriate pattern, then no camouflage will be applied
- Camouflage patterns now give 5% camouflage bonus to the vehicle characteristics
- All camouflage present on tanks at the time of the update will be removed, and a refund for the cost will be returned
- Game Modes
- Added the ability to exclude Assault and Encounter from the random rotation in the settings
- Quick Commands
- Added target dependent commands for hot-key communications
- Miscellaneous
- Added the ability to switch team spots during training battles
- Added more options to the player complaint system and increased the daily limit from 3 to 5
User Interface
- Tech Tree
- Tree is now displayed horizontally and includes premium vehicles
- Battle Statistics
- The after battle report window will no longer open on the map, but open instead in the garage
- The list of statistics will be much more numerous
- Quick Commands
- Radial menu of quick commands has been added
- Map indicators for commands have been reworked
- Miscellaneous
- Added ability to swap to target player's view after death by pressing CTRL and LMB on the allied player's name
- Added different settings for vehicle markers
- Added alternative color scheme for vehicle markers
- Reworked basic interface elements: buttons, windows, backgrounds, checkboxes, etc...
- Added new hints to the map loading screen
- Reworked pop-ups during mouse over in the hangar
- Adjusted scaling of minimap symbols during minimap resize
Audio
- Improved firing sounds
- Divided into 11 groups depending on caliber and availability of muzzle brake
- Improved suspension sounds
- Divided into 4 groups depending on vehicle type, surface, and movement speed
- New sounds
- Added sounds for driving on sand, wooden bridges, gravel, etc...
- Added sound of tank turning, sliding, strong and weak impacts, vehicle vibration while on rough ground, sound of falling in water or from extreme height
- Improved the sounds of penetration, ricochet, and track critical damage
Graphics
Keep in mind that this is only a partial implementation of all the proposed improvements for the graphics and rendering formulas, more will be added prior to the release of the 8.0 update
- First iteration of new rendering system
- Marked as 'improved graphics' in the settings, can be toggled with 'standard graphics'
- The following maps have been reworked for the new rendering and lighting system:
- Himmelsdorf
- Mines
- Karelia
- Lakeville
- Sand River
- Fjords
- Mountain Pass
- Arctic Region
- Westfield
- Reworked lighting for all other maps
- Added wave and water movement with tanks now having the ability to enter bodies of water
Vehicle Rebalancing
- Improved accuracy and penetration of 7.5 cm L43, L48 and L70 guns on all vehicles
- PzIV second turret and 7.5cm L/70 gun removed
- 100mm D10T2S gun added to the T-54 tank
- Normalizaion of all AP and APCR round decreased to 4-5 degrees
- XP Price for researching T-54 tank reduced from 160100XP to 142000XP
- Armor level of top T-43 turret slightly increased
- Based on a statistical analysis of many factors, many vehicales have received a preliminary rebalance. A full list of changes will be made available with the release of the final 8.0 update notes
Fixes
- Fixed rare occurence of 2 vehicles instantaneously turning while rotating into one another
- Fixed most instances of vehicles becoming stuck on the landscape in maps where the new physics are in effect
- Fixed the turning of the camera while under bridges or beside large objects after switching between sniper and standard views
- Fixed the random elevation of the gun while switching between sniper and standard views when under bridges or near large objects
- Fixed errors in sounds for object destruction
We appreciate all the constructive criticism we receive, so please try to leave feedback in the appropriate forum thread where available. Click the subheadings to be taken to the topic thread.