World of Warcraft news » Patch 6.2 Hotfixes (23/06)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.2.0.
Tags may be added to some hotfixes to denote a special condition.
- [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
- [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.
Patch 6.2.0 Information |
Tier-18 Set Bonus Adjustments
We've made a number of adjustments to Tier-18 set bonuses based on feedback and data from raid testing on Public Test Realms (PTR). Tooltips for the following set bonuses may be inaccurate and will be fixed in a future client-side patch. For more information on these changes, please visit the 6.2 PTR discussion thread titled: Feedback Thread - Set Bonuses + Trinkets.
Death Knight
Armor Sets
- Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.
Druid
Armor Sets
- Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
- Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).
Mage
Armor Sets
- Tier-18 2-piece set bonus for Arcane Mages' summoned heroes now deal 40% less damage.
- Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).
Monk
Armor Sets
- Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.
Paladin
Armor Sets
- Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).
Priest
Armor Sets
- Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.
Rogue
Armor Sets
- Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.
Shaman
Armor Sets
- Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 5% (down from 8%).
Warlock
Armor Sets
- Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
- Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.
Warrior
Armor Sets
- Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.
World of Warcraft Patch 6.2.0, Consolidated Hotfixes
Table of Contents
Classes |
Classes
Tier-18 Set Bonus Adjustments
We've made a number of adjustments to Tier-18 set bonuses based on feedback and data from raid testing on Public Test Realms (PTR). Tooltips for the following set bonuses may be inaccurate and will be fixed in a future client-side patch. For more information on these changes, please visit the 6.2 PTR discussion thread titled: Feedback Thread - Set Bonuses + Trinkets.
Death Knight
Armor Sets
- Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.
Druid
Armor Sets
- Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
- Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).
Mage
Armor Sets
- Tier-18 2-piece set bonus for Arcane Mages' summoned heroes now deal 40% less damage.
- Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).
Monk
Armor Sets
- Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.
Paladin
Armor Sets
- Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).
Priest
Armor Sets
- Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.
Rogue
Armor Sets
- Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.
Shaman
Armor Sets
- Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 5% (down from 8%).
Warlock
Armor Sets
- Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
- Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.
Warrior
Armor Sets
- Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.