League of Legends news » Patch 8.13 notes
Aatrox, the Darkin Blade will bring ruin upon us this patch! Prepare for obliteration with these links:
Full-res versions of Aatrox's splash are available on League Displays!
Passive on-hit damage decreased. Passive attack speed increased. W damage decreased at lower stacks.
Irelia has fallen into a burstier pattern than intended, which doesn't leave opponents much time to react. We're pushing some of her damage into her base attacks, stacking her passive, and charging her W, so she unloads her full damage a bit more slowly.
Passive - Ionian FervorON-HIT BASE DAMAGE (AT MAX STACKS) 10-66 (at levels 1-18) ⇒ 4-48 (at levels 1-18) ON-HIT RATIO (AT MAX STACKS) 8-16% total attack damage ⇒ 16% bonus attack damage ATTACK SPEED (AT MAX STACKS) 20-40% ⇒ 30-50%
W - Defiant DanceMINIMUM BASE DAMAGE 10/30/50/70/90 ⇒ 10/25/40/55/70 MINIMUM DAMAGE RATIO (AD) 0.6 total attack damage ⇒ 0.5 total attack damage MAXIMUM BASE DAMAGE 20/60/100/140/180 ⇒ 20/50/80/110/140 MAXIMUM DAMAGE RATIO (AD) 1.2 total attack damage ⇒ 1.0 total attack damage
E - Flawless DuetMARK DURATION 6 seconds ⇒ 5 seconds
R - Vanguard's EdgeMARK DURATION 6 seconds ⇒ 5 seconds
W now correctly scales with items. W no longer reduces monster attack speed. Kindred once again gains stacks of Hunter's Vigor from moving and attacking.
There once was a duo named Kindred
Whose jungle strength Scuttle Crab hind'red
Now Wolf's attacks scale
Lamb's healthy and hale
And their games are less often surrend'red
W - Wolf's FrenzynewON THE HUNT Kindred gains stacks of Hunter's Vigor from moving and attacking. When charged, she will heal for up to 32-100 (at levels 1-18) based on her missing health %. removedGUARD WOLF Wolf's Frenzy no longer reduces monster attack speed by 50% BUGFIX Wolf's attack speed now appropriately scales with items BUGFIX Kindred no longer gets two Marks for assisting on epic monster kills
Attack damage growth decreased. R damage amplification to minions decreased.
Lucian is pretty much the premiere bot laner right now: Some of his core items got cheaper and most of his competition got weaker. Plus with Essence Reaver, his late game is stronger, making him one of the best marksmen both in lane and in late game. We're choosing to prioritize keeping that lane strength.
Base statsATTACK DAMAGE GROWTH 3.11 ⇒ 2.75
R - The CullingDAMAGE AMPLIFICATION TO MINIONS 400% ⇒ 200%
Health growth decreased. Armor and magic resist growth increased. E and R base damage decreased at later ranks. E and R damage ratio increased.
Pyke has seen a lot of success opting into tank builds and mixed success with more damage builds. We're looking to encourage his more aggressive, less safe build paths by rewarding him more for building damage.
Base statsHEALTH GROWTH 110 ⇒ 100 ARMOR GROWTH 4 ⇒ 5 MAGIC RESIST GROWTH 1.25 ⇒ 2
E - Phantom UndertowBASE DAMAGE 95/130/165/200/235 ⇒ 95/125/155/185/215 DAMAGE RATIO 0.8 bonus attack damage ⇒ 1.0 bonus attack damage
R - Death From BelowBASE DAMAGE 190/240/290/340/390/440/475/510/545/580/615/635/655 (at levels 6-18) ⇒ 200/250/300/350/400/450/475/500/525/550/575/590/605 (at levels 6-18) DAMAGE RATIO 0.6 bonus attack damage ⇒ 0.8 bonus attack damage
W cooldown decreased at early ranks, increased at final rank. W grants Gragas additional range for the empowered attack.
W - Drunken RageCOOLDOWN 8/7/6/5/4 seconds ⇒ 5 seconds newDRUNKEN REACH Gragas gains an additional 50 range for his next attack
Passive now has a minimum damage. E cooldown decreased at early ranks. E damage increased at early ranks.
Passive - Martial CadencenewMINIMUM DAMAGE Now does a minimum of 20 damage
E - Demacian StandardCOOLDOWN 13/12.5/12/11.5/11 seconds ⇒ 11 seconds BASE DAMAGE 60/105/150/195/240 ⇒ 80/120/160/200/240
Q rocket bonus damage can now crit. W damage ratio increased.
Q - Switcheroo!ROCKET CRIT DAMAGE 210% ⇒ 220% newROCKRIT Critical strikes now also double Fishbones' +10% bonus damage (total damage: 210% -> 220%) This means Stormrazor does 216% crit.
W - Zap!DAMAGE RATIO 1.4 total attack damage ⇒ 1.6 total attack damage
E damage ratio increased.
E - RendDAMAGE RATIO PER SPEAR after the first (+20 / 22.5 / 25 / 27.5 / 30% total attack damage) ⇒ (+20 / 23.75 / 27.5 / 31.25 / 35% total attack damage)
W now costs mana and can stack Tear. W, E, and R damage ratios increased.
W - Nether BladeCOST 0 mana ⇒ 1 mana DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
E - Force PulseDAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
R - RiftwalkDAMAGE RATIO 0.3 ability power ⇒ 0.4 ability power
W cooldown decreased.
W - Command: DissonanceCOOLDOWN 9 seconds ⇒ 7 seconds
Health regen increased. R cooldown decreased at early ranks.
Base statsHEALTH REGEN 5.5 health per 5 seconds ⇒ 7.0 health per 5 seconds
R - Blade of the ExileCOOLDOWN 130/95/60 seconds ⇒ 120/90/60 seconds
E damage ratio increased.
E - Explosive Charge4 STACK DAMAGE RATIO 1.10/1.32/1.54/1.76/1.98 bonus attack damage ⇒ 1.10/1.43/1.76/2.09/2.42 bonus attack damage
E cooldown decreased at later ranks.
E - Spinning SlashCOOLDOWN 13/12/11/10/9 seconds ⇒ 13/11.5/10/8.5/7 seconds
E damage ratio increased.
E - ContaminateMAXIMUM DAMAGE RATIO 1.5 bonus attack damage ⇒ 2.1 bonus attack damage
E base damage decreased.
E - HookshotBASE DAMAGE 75/120/175/210/255 ⇒ 60/95/130/165/200
E attack damage reduced at later ranks.
E - MasochismATTACK DAMAGE 30/50/70/90/110 ⇒ 30/45/60/75/90
Q bonus damage to minions removed. Q mana cost decreased.
Master Yi is too efficient at cannibalizing multiple sources of income.
Q - Alpha StrikeremovedMINION SLAYER No longer deals bonus damage to minions COST 70/75/80/95/90 mana ⇒ 50/55/60/65/70 mana
W attack speed and ability power decreased. W ability power ratio added to both attack speed and ability power scaling.
Blood Boil offers too much base value regardless of how well Nunu is doing.
W - Blood BoilATTACK SPEED 25/30/35/40/45/50% ⇒ 20/24/28/32/36/40% newATTACK SPEED RATIO 5% bonus attack speed for every 100 ability power ABILITY POWER 40% ⇒ 20% newABILITY POWER RATIO 5% bonus ability power for every 100 ability power
Base health regen decreased. W size decreased.
Base statsBASE HEALTH REGEN 9 health per 5 seconds ⇒ 7 health per 5 seconds
W - Bellows BreathFLAME WIDTH 225 ⇒ 175 FLAME LENGTH 550 ⇒ 500
E maximum health damage decreased. R stats decreased.
E - FlingMAXIMUM HEALTH DAMAGE 6/6.5/7/7.5/8% target's maximum health ⇒ 4/5/6/7/8% target's maximum health
R - Insanity PotionSTATS GRANTED 35/60/85 ⇒ 30/55/80 updatedNOT A REAL POTION Time Warp Tonic no longer grants movement speed during Insanity Potion
E base damage decreased. E armor ratio increased. R cooldown increased.
Dazzle offers too much base value regardless of how well Taric is doing.
E - DazzleBASE DAMAGE 105/150/195/240/285 ⇒ 90/130/170/210/250 ARMOR RATIO 0.3 bonus armor ⇒ 0.5 bonus armor
W - BastionBUGFIX Fixed a bug where Taric's W - Bastion was granting more armor than intended
R - Cosmic RadianceCOOLDOWN 160/130/100 seconds ⇒ 180/150/120 seconds
E damage decreased when charged.
E - Tides of BloodDAMAGE RATIO FULLY CHARGED 1.0 ability power ⇒ 0.8 ability power
W damage ratio decreased. W movement speed duration decreased at late ranks.
W - Spell ThiefTOTAL DAMAGE RATIO 0.75 ability power ⇒ 0.65 ability power MOVEMENT SPEED DURATION 2/2.5/3/3.5/4 seconds ⇒ 2/2.25/2.5/2.75/3 seconds
Attack damage and ability power per stack decreased.PERCENT ATTACK DAMAGE PER STACK 4% ⇒ 2.5% PERCENT ABILITY POWER PER STACK 4% ⇒ 2.5%
Domination Style Bonus
Initially, we'd conceived of Domination as the “stronger keystone with weaker stats” tree and Sorcery as the “stronger stats with weaker keystone” tree. As the power of their keystones has converged, we're removing that stat distinction.WITH PRECISION 13 ability power/7.8 attack damage ⇒ 14 ability power/8.4 attack damage WITH SORCERY 18 ability power/10.8 attack damage ⇒ 20 ability power/12 attack damage WITH RESOLVE 9 ability power/5.5 attack damage ⇒ 10 ability power/6 attack damage WITH INSPIRATION 18 ability power/10.8 attack damage ⇒ 20 ability power/12 attack damage
Hail of Blades
Out of combat cooldown decreased. Maximum time between attacks increased.
Hail of Blades isn't a top keystone for any champion right now. We're lowering its cooldown to up its potency on champions who prefer staggered, short trades.OUT OF COMBAT COOLDOWN 5 seconds ⇒ 4 seconds MAXIMUM TIME BETWEEN ATTACKS 1.5 seconds ⇒ 2 seconds
Unique summoner spell cap decreased. Cooldown reduction per summoner spell increased. Overall available cooldown reduction at max summs unchanged.
Unsealed Spellbook is on the weak side since its rework. We're letting players reach max cooldown reduction more quickly (and without having to cycle through as many spells).UNIQUE SUMMONER CAP 8 ⇒ 6 COOLDOWN REDUCTION PER SUMMONER SPELL 15 seconds ⇒ 20 seconds
We've been making changes to the game all season to encourage early action, and we're happy with the increased interaction it's driven. Now that players are more likely to fight, it's gotten far more likely that the game snowballs out of control too early. As a result, we're looking to dial back on how easy it is to get rolling in the first place.
Specifically, we think that the laning phase should determine the tempo of the rest of the game (whether one team is on their back foot or pushing to take more advantages), but rarely should the laning phase determine the result of the game.
This patch, we're looking to make it a bit harder to build a large lead in the laning phase, especially early on.
Death timers decreased at early ranks.
The first place we're starting with is death timers. Getting a kill is one of the high moments of the laning phase. You've asserted your dominance in lane, picked up some gold, and earned a moment to take a breather or pressure elsewhere on the map.DEATH TIMERS LEVELS 1-6 10-22.5 seconds (at levels 1-6) ⇒ 6-16 seconds (at levels 1-6) DEATH TIMERS LEVEL 7 25 seconds ⇒ 21 seconds DEATH TIMERS LEVEL 8+ unchanged
However, it's got one more effect that’s probably a bit too strong: It takes the victim off the map. While you're dead, you miss out on a ton of experience and gold, meaning that not only has your opponent gotten ahead, but you’ve fallen further behind. We're reducing death timers early on so that players can get back into the action more quickly.
Bounties now start at two kills. Bounty gold increased at all levels of kills.
A bounty is a reward to a team who takes down a champion who has been pulling ahead. Essentially, it's the way we make it worthwhile to keep fighting even while you're down. Currently, those bounties often don't kick in until it's too late for the laning phase: Fighting from three kills down is pretty terrifying. We're introducing a level 2 bounty—and also increasing bounty gold overall—to make fighting from behind feel more rewarding. Still the same risk (dying again), but a much better reward.new2-KILL BOUNTY 150 gold 3-6 KILLS 200-325 gold (at 3-6 kills) ⇒ 300-500 gold (at 3-6 kills) LEVEL 6+ 25 gold per additional kill ⇒ 50 gold per additional kill
Outer Turret Gold
Global gold reward decreased.
When it comes down to it, we want the laning phase to determine which lanes are ahead or behind, not which team is ahead or behind. The large global outer turret gold reward is a little too tilted towards the latter, so we're reducing that reward.GOLD REWARD 100 gold per player per turret ⇒ 50 gold per player per turret
Non-Buff Large Monsters
Burn damage from Immolate (Bami Cinder/Cinderhulk) and Tooth (Hunter's Talisman) can now kill non-buff camp large monsters.
Don't worry, you can still hand off buffs!newFOREST FIRE Immolate (Bami Cinder, Cinderhulk) and Tooth (Hunter's Talisman) can now kill non-buff camp large monsters
Inappropriate name detection buffed.
The detection for, um, unsavory summoner names is getting a big buff. So your reports on names should net you some of that feel good Reporter Feedback. If your name gets rekt, you'll be forced to choose a new one, but there are no additional penalties or impacts to your Honor level.INAPPROPRIATE NAME DETECTION Bad ⇒ Better SUMMONER NAME CREATION Now better prevents the creation of inappropriate names SUMMONER NAME CHANGE Now better prevents changing to inappropriate names
- Bots no longer purchase Banner of Command on the black market after its removal from the shop
- Fixed a bug where closing a rune page after making an edit didn't prompt for a save
- Caitlyn's Passive - Headshot no longer interacts with Stormrazor to deal 8000 extra damage while the Stormrazor buff is inactive
- Predator's active cooldown is no longer incorrectly refreshed by completing the gold income item's quest clear
- Presence of Mind now correctly partially refunds the cooldown of Rek'Sai's R - Void Rush and Yasuo's R - Last Breath
- Caitlyn's R - Ace in the Hole now correctly updates its range for the first use after leveling it
- Jhin's E - Captive Audience no longer fails to play sound and animation if the trap is triggered in brush
- Pet attacks more accurately draw turret aggro
- Gun Goddess Miss Fortune's hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her
- Shields and bindings on Playmaker Lee Sin's model are now appropriately sized
The following skins will be released this patch. Grab the League Displays app for full-res splashes!
The following chromas will be released this patch: