League of Legends news » Patch 9.18 notes
Star Guardian Rakan, Xayah, Zoe, and Neeko (including her Prestige Edition) will be available on September 12, 2019.
Passive now heals for less against minions. Q damage to minions reduced and flattened.
Aatrox is still highly valued in pro play, so we're taking another swing at him. We're nerfing his sustain and waveclear at the late laning phase points (around level 7-11) to hit his flexibility in lane matchups and his ability to flex into multiple roles.
Passive - Deathbringer StanceHEAL Heals for bonus physical damage dealt to anything ⇒ Heals for 25% of the damage dealt when stabbing a minion (healing vs. other targets unchanged)
Q - The Darkin BladeDAMAGE TO MINIONS 50-100% (levels 1-18) ⇒ 40% at all levels
R cooldown increased early. R1 stun removed. R2 base maximum damage decreased early.
Similar to Aatrox, we're focusing our changes on Akali's pro presence, specifically in limiting her power before her level 11 spike. We're removing the stun on her R1 too to increase counterplay and open up the number of champions that can play against her. Ultimately, we think it's a good change for her in the long term.
R - Perfect ExecutionremovedR1 STUN Akali no longer stuns her enemies for 0.5 seconds R2 MAXIMUM DAMAGE 255/450/645 (+0.9 ability power) ⇒ 195/420/645 (+0.9 ability power) COOLDOWN 120/110/100 seconds ⇒ 160/130/100 seconds
E now grants decaying movement speed; damage reduction decreased; cooldown increased.
Giving Annie more pep in her step in lane with an additional benefit on her E so she can make more plays when on her own.
E - Molten ShieldnewMOVEMENT SPEED Annie gains 25% + 1.5% per level decaying bonus movement speed over a 1.5 second duration DAMAGE REDUCTION 16/22/28/34/40% ⇒ 10/13/16/19/22% COOLDOWN 10 seconds at all ranks ⇒ 15 seconds at all ranks
Base health increased.
Following up on the 9.17 changes and calibrating with a minor tweak now that his early lane phase has more counterplay.
Base StatsHEALTH 510 ⇒ 575
Base attack damage increased.
Bumping Caitlyn's early laning power so she can punish those who rely more on scaling.
Base StatsATTACK DAMAGE 60 ⇒ 62
W cost decreased; stun duration increased.
Our previous buffs to Ekko in 9.16 didn't go as far as we wanted. Nudging him towards a more aggressive playstyle with a higher payout and lower cost.
W - Parallel ConvergenceCOST 50/55/60/65/70 mana ⇒ 30/35/40/45/50 mana STUN DURATION 1.75 seconds ⇒ 2.25 seconds
R empowered damage amplifier and max empowered damage increased.
Evelynn isn't overly weak at the moment, but we want her to more reliably take down her targets if she manages to get them under the execute threshold.
R - Last CaressEMPOWERED DAMAGE AMPLIFIER 100% against enemies below 30% of their maximum health ⇒ 140% against enemies below 30% of their maximum health EMPOWERED DAMAGE 250/500/750 (+1.5 ability power) ⇒ 300/600/900 (+1.8 ability power)
Base attack damage increased.
We're giving Jhin a bit more oomph to better bully out greedy lanes.
Base StatsATTACK DAMAGE 57 ⇒ 59
E bonus attack speed decreased later.
We're reducing Kai'Sa's consistent damage so she'll be more inclined to assassinate prime targets as opposed to mowing down the enemy charge one at a time.
E - SuperchargeBONUS ATTACK SPEED 40/50/60/70/80% ⇒ 40/45/50/55/60%
E base passive damage increased.
We feel good about the Kayle changes we made in 9.17, but she ended up slightly weaker than intended. We're buffing her E passive damage to make her basic attacks feel stronger throughout the game.
E - Starfire SpellbladeBASE PASSIVE DAMAGE 10/15/20/25/30 ⇒ 15/20/25/30/35
Base health and attack damage increased. R damage increased.
Letting Lee Sin capitalize on early game successes with more powerful ultimates so he can have more of an impact.
Base StatsHEALTH 570.8 ⇒ 575 ATTACK DAMAGE 69.2 ⇒ 70
R - Dragon's RageDAMAGE 150/375/600 ⇒ 175/400/625
E slow increased early.
Miss Fortune's E is barely worth casting at its first rank when considering the trade-off in mana, so we're buffing it at the early ranks.
E - Make It RainSLOW 28/36/44/52/60% ⇒ 40/45/50/55/60%
Base stats decreased. E slow now scales.
Who knew Nunu & Willump would be so good at snowballing? Reducing some of their early gank potential as well as their scaling defenses, so they're not completely impenetrable once they get to a certain point.
Base StatsHEALTH GROWTH 90 ⇒ 82 ARMOR GROWTH 3.5 ⇒ 3 MANA 283.56 ⇒ 280 MANA REGEN 7.44 ⇒ 7
E - Snowball BarrageSLOW 50% ⇒ 30/35/40/45/50%
Q and W quality-of-life changes. R mushroom adjustments with more charges and infinite bounce.
These changes should round out some of Teemo’s rougher edges. We're also making his shrooms more functional as the game progresses.
Q - Blinding DartTHAT GREEN LIGHT, I WANT IT Blinded targets will now see a green light around their screen when they are affected by Teemo's Q
W - Move QuickDID YOU SCREENSHOT? Move Quick's ability icon will now have a bar above it to show its active duration
R - Noxious TrapEAT ME Mushrooms will now trigger more responsively, especially on enemies dashing through them quickly SCUTTLE AWAY Rift Scuttler no longer triggers mushrooms when it's not in combat LEAP FROG Mushrooms can now bounce once off of each other ⇒ infinitely off of each MAX CHARGES 3 mushrooms at once at all ranks ⇒ 3/4/5 mushrooms at once
W now properly grants bonus attack speed against Blood Hunted enemies.
Noting a bugfix in this section instead of the Bugfixes due to the change being a major buff to Warwick.
W - Blood HuntBUGFIX Warwick now properly gains bonus attack speed against all Blood Hunted enemies
Base armor decreased. R cooldown increased.
At the highest levels of play, Xayah is an extremely safe and reliable choice due to her damage and safety in the early game. We're reducing the latter so that there's some tangible risk to picking her over other ADCs.
Base StatsARMOR 28 ⇒ 25
R - FeatherstormCOOLDOWN 140/125/110 seconds ⇒ 160/145/130 seconds
Passive damage increased.
Zoe's early lane phase is weaker than intended right now, so we're propping that up without increasing her one-shot burst.
Passive - More Sparkles!DAMAGE 10/12/16/20/24/28/34/40/46/
52/60/68/76/84/94/104/114/124 ⇒ 16/20/24/28/32/36/42/48/54/
A few new options are now available under Video in the in-game settings. For players who need them, these options can be vital in making their gaming experience more comfortable or even possible! Please let us know what you think and what else you'd like to have options for since we're definitely interested in adding more accessibility features in the future.ENABLE SCREEN SHAKE On by default, but turning it off will remove the screen shake caused by things like Pulsefire Ezreal's recall or Ornn's ultimate. VISUAL SLIDERS Allows players to control the Color Level, Gamma, Brightness, and Contrast of games. These options will change the overall appearance of the game except for the UI, allowing you to either diminish or highlight visual differences in-game quickly
- Jayce's E - Acceleration Gate now properly functions when cast on top of Jayce
- Pinging Pantheon's R - Grand Starfall will tell Pantheon's teammates which enemies are in range
- Wolf no longer grants additional, non-functional vision to Kindred when circling her
- Champions affected by Stasis no longer move during the effect
- Allies on their way to enter Tahm Kench's R - Abyssal Voyage will no longer be stuck when Tahm Kench is hit by an enemy
- When Shaco fears a target with W - Jack in the Box, he'll properly receive an assist if the target is killed shortly after
- Diana's Passive - Moonsilver Blade's tooltip now properly updates when she ranks up E - Moonfall
- Jinx's E - Flame Chompers now properly prevent Akali from moving when she uses R - Perfect Execution through them
- Taliyah's Q - Threaded Volley now properly consumes the full mana cost after she walks out of an area of Worked Ground
- Illaoi can no longer dash a short distance using W - Harsh Lesson when snared or rooted
- Bard's Meep cone attacks now properly break spell shields
- When Karthus is under his Passive - Death Defied effect, his W - Wall of Pain now properly grants vision around the wall
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch: